package mage.abilities.keyword; import mage.abilities.Ability; import mage.abilities.EvasionAbility; import mage.abilities.effects.RestrictionEffect; import mage.constants.AsThoughEffectType; import mage.constants.Duration; import mage.filter.common.FilterLandPermanent; import mage.game.Game; import mage.game.permanent.Permanent; /** * * @author BetaSteward_at_googlemail.com */ public class LandwalkAbility extends EvasionAbility { public LandwalkAbility(FilterLandPermanent filter) { this(filter, true); } public LandwalkAbility(FilterLandPermanent filter, boolean withHintText) { this.addEffect(new LandwalkEffect(filter, withHintText)); } public LandwalkAbility(final LandwalkAbility ability) { super(ability); } @Override public LandwalkAbility copy() { return new LandwalkAbility(this); } @Override public String getRule() { String ruleText = super.getRule(); if (!ruleText.isEmpty() && ruleText.endsWith(".")) { return ruleText.substring(0, ruleText.length() - 1); } return ruleText; } } class LandwalkEffect extends RestrictionEffect { protected FilterLandPermanent filter; public LandwalkEffect(FilterLandPermanent filter, boolean withHintText) { super(Duration.WhileOnBattlefield); this.filter = filter; staticText = setText(withHintText); } public LandwalkEffect(final LandwalkEffect effect) { super(effect); this.filter = effect.filter.copy(); } @Override public boolean canBeBlocked(Permanent attacker, Permanent blocker, Ability source, Game game) { if (game.getBattlefield().contains(filter, blocker.getControllerId(), 1, game) && null == game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_LANDWALK, source, blocker.getControllerId(), game)) { switch (filter.getMessage()) { case "plains": return null != game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_PLAINSWALK, source, blocker.getControllerId(), game); case "island": return null != game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_ISLANDWALK, source, blocker.getControllerId(), game); case "swamp": return null != game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_SWAMPWALK, source, blocker.getControllerId(), game); case "mountain": return null != game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_MOUNTAINWALK, source, blocker.getControllerId(), game); case "forest": return null != game.getContinuousEffects().asThough(blocker.getId(), AsThoughEffectType.BLOCK_FORESTWALK, source, blocker.getControllerId(), game); default: return false; } } return true; } @Override public boolean applies(Permanent permanent, Ability source, Game game) { return permanent.getId().equals(source.getSourceId()); } @Override public LandwalkEffect copy() { return new LandwalkEffect(this); } private String setText(boolean withHintText) { // Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) StringBuilder sb = new StringBuilder(); sb.append(filter.getMessage()).append("walk"); if (withHintText) { sb.append(" (This creature can't be blocked as long as defending player controls "); switch (filter.getMessage()) { case "swamp": sb.append("a Swamp"); break; case "plains": sb.append("a Plains"); break; case "mountain": sb.append("a Mountain"); break; case "forest": sb.append("a Forest"); break; case "island": sb.append("an Island"); break; default: sb.append("a " + filter.getMessage()); } sb.append(".)"); } return sb.toString(); } }