package mage; import mage.abilities.Abilities; import mage.abilities.Ability; import mage.abilities.costs.mana.ManaCost; import mage.abilities.costs.mana.ManaCosts; import mage.abilities.text.TextPart; import mage.cards.Card; import mage.cards.FrameStyle; import mage.constants.CardType; import mage.constants.SubType; import mage.constants.SubTypeSet; import mage.constants.SuperType; import mage.game.Game; import mage.game.events.ZoneChangeEvent; import mage.util.SubTypes; import java.io.Serializable; import java.util.ArrayList; import java.util.Collection; import java.util.List; import java.util.Set; public interface MageObject extends MageItem, Serializable { String getName(); String getIdName(); String getLogName(); String getImageName(); void setName(String name); ArrayList getCardType(); /** * Return original object's subtypes * * @return */ SubTypes getSubtype(); /** * Return full subtypes list (from object, from effects) * * @param game * @return */ SubTypes getSubtype(Game game); boolean hasSubtype(SubType subtype, Game game); Set getSuperType(); /** * For cards: return basic abilities (without dynamic added) For permanents: * return all abilities (dynamic ability inserts into permanent) * * @return */ Abilities getAbilities(); boolean hasAbility(Ability ability, Game game); ObjectColor getColor(); ObjectColor getColor(Game game); ObjectColor getFrameColor(Game game); FrameStyle getFrameStyle(); ManaCosts getManaCost(); int getConvertedManaCost(); MageInt getPower(); MageInt getToughness(); int getStartingLoyalty(); void setStartingLoyalty(int startingLoyalty); void adjustCosts(Ability ability, Game game); void adjustTargets(Ability ability, Game game); // memory object copy (not mtg) MageObject copy(); // copied card info (mtg) void setCopy(boolean isCopy, MageObject copiedFrom); MageObject getCopyFrom(); boolean isCopy(); int getZoneChangeCounter(Game game); void updateZoneChangeCounter(Game game, ZoneChangeEvent event); void setZoneChangeCounter(int value, Game game); default boolean isHistoric() { return getCardType().contains(CardType.ARTIFACT) || getSuperType().contains(SuperType.LEGENDARY) || getSubtype().contains(SubType.SAGA); } default boolean isCreature() { return getCardType().contains(CardType.CREATURE); } default boolean isArtifact() { return getCardType().contains(CardType.ARTIFACT); } default boolean isLand() { return getCardType().contains(CardType.LAND); } default boolean isEnchantment() { return getCardType().contains(CardType.ENCHANTMENT); } default boolean isInstant() { return getCardType().contains(CardType.INSTANT); } default boolean isSorcery() { return getCardType().contains(CardType.SORCERY); } default boolean isInstantOrSorcery() { return this.isInstant() || this.isSorcery(); } default boolean isPlaneswalker() { return getCardType().contains(CardType.PLANESWALKER); } default boolean isTribal() { return getCardType().contains(CardType.TRIBAL); } default boolean isPermanent() { return isCreature() || isArtifact() || isPlaneswalker() || isEnchantment() || isLand(); } default boolean isLegendary() { return getSuperType().contains(SuperType.LEGENDARY); } default boolean isSnow() { return getSuperType().contains(SuperType.SNOW); } default void addSuperType(SuperType superType) { if (getSuperType().contains(superType)) { return; } getSuperType().add(superType); } default boolean isBasic() { return getSuperType().contains(SuperType.BASIC); } default boolean isWorld() { return getSuperType().contains(SuperType.WORLD); } default void addCardType(CardType cardType) { if (getCardType().contains(cardType)) { return; } getCardType().add(cardType); } /** * Add subtype temporary, for continuous effects only * * @param game * @param subTypes */ default void addSubType(Game game, Collection subTypes) { for (SubType subType : subTypes) { addSubType(game, subType); } } /** * Add subtype permanently, for one shot effects and tokens setup * * @param subTypes */ default void addSubType(SubType... subTypes) { for (SubType subType : subTypes) { if (subType.canGain(this) && !getSubtype().contains(subType)) { getSubtype().add(subType); } } } /** * Add subtype temporary, for continuous effects only * * @param game * @param subTypes */ default void addSubType(Game game, SubType... subTypes) { for (SubType subType : subTypes) { if (subType.canGain(this) && !hasSubtype(subType, game)) { game.getState().getCreateMageObjectAttribute(this, game).getSubtype().add(subType); } } } default void copySubTypesFrom(Game game, MageObject mageObject) { copySubTypesFrom(game, mageObject, null); } default void copySubTypesFrom(Game game, MageObject mageObject, SubTypeSet subTypeSet) { if (subTypeSet == SubTypeSet.CreatureType || subTypeSet == null) { this.setIsAllCreatureTypes(game, mageObject.isAllCreatureTypes(game)); } for (SubType subType : mageObject.getSubtype(game)) { if (subType.getSubTypeSet() == subTypeSet || subTypeSet == null) { this.addSubType(game, subType); } } } default void removeAllSubTypes(Game game) { removeAllSubTypes(game, null); } default void removeAllSubTypes(Game game, SubTypeSet subTypeSet) { if (subTypeSet == null) { setIsAllCreatureTypes(game, false); game.getState().getCreateMageObjectAttribute(this, game).getSubtype().clear(); } else if (subTypeSet == SubTypeSet.CreatureType) { removeAllCreatureTypes(game); } else if (subTypeSet == SubTypeSet.NonBasicLandType) { game.getState().getCreateMageObjectAttribute(this, game).getSubtype().removeAll(SubType.getLandTypes()); } else { game.getState().getCreateMageObjectAttribute(this, game).getSubtype().removeAll(SubType.getBySubTypeSet(subTypeSet)); } } default void retainAllEnchantmentSubTypes(Game game) { setIsAllCreatureTypes(game, false); game.getState().getCreateMageObjectAttribute(this, game).getSubtype().retainAll(SubType.getEnchantmentTypes()); } /** * Remove object's own creature types forever (for copy effects usage) */ default void removeAllCreatureTypes() { setIsAllCreatureTypes(false); getSubtype().removeAll(SubType.getCreatureTypes()); } /** * Remove object attribute's creature types temporary (for continuous effects usage) * * @param game */ default void removeAllCreatureTypes(Game game) { setIsAllCreatureTypes(game, false); game.getState().getCreateMageObjectAttribute(this, game).getSubtype().removeAll(SubType.getCreatureTypes()); } default void removeSubType(Game game, SubType subType) { game.getState().getCreateMageObjectAttribute(this, game).getSubtype().remove(subType); } /** * Checks whether two cards share card types. * * @param otherCard * @return */ default boolean shareTypes(Card otherCard) { return this.shareTypes(otherCard, false); } default boolean shareTypes(Card otherCard, boolean permanentOnly) { if (otherCard == null) { throw new IllegalArgumentException("Params can't be null"); } for (CardType type : getCardType()) { if (otherCard.getCardType().contains(type) && (!permanentOnly || type.isPermanentType())) { return true; } } return false; } default boolean shareCreatureTypes(Game game, MageObject otherCard) { if (!isCreature() && !isTribal()) { return false; } if (!otherCard.isCreature() && !otherCard.isTribal()) { return false; } boolean isAllA = this.isAllCreatureTypes(game); boolean isAnyA = isAllA || this.getSubtype(game) .stream() .map(SubType::getSubTypeSet) .anyMatch(SubTypeSet.CreatureType::equals); boolean isAllB = otherCard.isAllCreatureTypes(game); boolean isAnyB = isAllB || otherCard .getSubtype(game) .stream() .map(SubType::getSubTypeSet) .anyMatch(SubTypeSet.CreatureType::equals); if (!isAnyA || !isAnyB) { return false; } if (isAllA) { return isAllB || isAnyB; } return isAnyA && (isAllB || this .getSubtype(game) .stream() .filter(subType -> subType.getSubTypeSet() == SubTypeSet.CreatureType) .anyMatch(subType -> otherCard.hasSubtype(subType, game))); } boolean isAllCreatureTypes(Game game); void setIsAllCreatureTypes(boolean value); /** * Change all creature type mark temporary, for continuous effects only * * @param game * @param value */ void setIsAllCreatureTypes(Game game, boolean value); default void addCardTypes(ArrayList cardType) { getCardType().addAll(cardType); } List getTextParts(); TextPart addTextPart(TextPart textPart); void removePTCDA(); default void changeSubType(SubType fromSubType, SubType toSubType) { } }