package mage.abilities.common; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.Effect; import mage.constants.AttachmentType; import mage.constants.SetTargetPointer; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; import mage.target.targetpointer.FixedTarget; import java.util.UUID; /** * "When enchanted/equipped creature attacks " triggered ability * * @author LevelX2 */ public class AttacksAttachedTriggeredAbility extends TriggeredAbilityImpl { private final AttachmentType attachmentType; private final SetTargetPointer setTargetPointer; public AttacksAttachedTriggeredAbility(Effect effect) { this(effect, false); } public AttacksAttachedTriggeredAbility(Effect effect, boolean optional) { this(effect, AttachmentType.EQUIPMENT, optional); } public AttacksAttachedTriggeredAbility(Effect effect, AttachmentType attachmentType, boolean optional) { this(effect, attachmentType, optional, SetTargetPointer.NONE); } public AttacksAttachedTriggeredAbility(Effect effect, AttachmentType attachmentType, boolean optional, SetTargetPointer setTargetPointer) { super(Zone.BATTLEFIELD, effect, optional); this.attachmentType = attachmentType; this.setTargetPointer = setTargetPointer; setTriggerPhrase("Whenever " + attachmentType.verb().toLowerCase() + " creature attacks, "); } protected AttacksAttachedTriggeredAbility(final AttacksAttachedTriggeredAbility ability) { super(ability); this.attachmentType = ability.attachmentType; this.setTargetPointer = ability.setTargetPointer; } @Override public AttacksAttachedTriggeredAbility copy() { return new AttacksAttachedTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.ATTACKER_DECLARED; } @Override public boolean checkTrigger(GameEvent event, Game game) { Permanent attachment = getSourcePermanentOrLKI(game); UUID attackerId = event.getSourceId(); if (attachment == null || !attackerId.equals(attachment.getAttachedTo())) { return false; } switch (setTargetPointer) { case PERMANENT: getEffects().setTargetPointer(new FixedTarget(attackerId, game)); break; case PLAYER: getEffects().setTargetPointer(new FixedTarget(game.getCombat().getDefendingPlayerId(attackerId, game))); break; } return true; } }