/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.sets.magic2010; import java.util.UUID; import mage.Constants.CardType; import mage.Constants.Duration; import mage.Constants.Layer; import mage.Constants.Outcome; import mage.Constants.Rarity; import mage.Constants.SubLayer; import mage.Constants.Zone; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.ContinuousEffectImpl; import mage.cards.CardImpl; import mage.game.Game; import mage.game.permanent.Permanent; /** * * @author BetaSteward_at_googlemail.com */ public class PalaceGuard extends CardImpl { public PalaceGuard(UUID ownerId) { super(ownerId, 23, "Palace Guard", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{2}{W}"); this.expansionSetCode = "M10"; this.subtype.add("Human"); this.subtype.add("Soldier"); this.color.setWhite(true); this.power = new MageInt(1); this.toughness = new MageInt(4); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PalaceGuardEffect())); } public PalaceGuard(final PalaceGuard card) { super(card); } @Override public PalaceGuard copy() { return new PalaceGuard(this); } class PalaceGuardEffect extends ContinuousEffectImpl { public PalaceGuardEffect() { super(Duration.WhileOnBattlefield, Outcome.Benefit); staticText = "{this} can block any number of creatures"; } public PalaceGuardEffect(final PalaceGuardEffect effect) { super(effect); } @Override public PalaceGuardEffect copy() { return new PalaceGuardEffect(this); } @Override public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) { Permanent perm = game.getPermanent(source.getSourceId()); if (perm != null) { switch (layer) { case RulesEffects: perm.setMaxBlocks(0); break; } return true; } return false; } @Override public boolean apply(Game game, Ability source) { return false; } @Override public boolean hasLayer(Layer layer) { return layer == Layer.RulesEffects; } } }