package mage.game.events; import mage.util.CardUtil; import java.util.UUID; /** * @author TheElk801 **/ public class CoinFlippedEvent extends GameEvent { private final boolean result; private final boolean chosen; private final boolean winnable; private final int flipCount; // Number of flips that lead to this event. see [[Krark's Thumb]] CoinFlippedEvent(UUID playerId, UUID sourceId, int flipCount, boolean result, boolean chosen, boolean winnable) { super(GameEvent.EventType.COIN_FLIPPED, playerId, null, playerId); this.result = result; this.chosen = chosen; this.winnable = winnable; this.flipCount = flipCount; this.setSourceId(sourceId); } public boolean getResult() { return result; } public int getFlipCount() { return flipCount; } public String getResultName() { return CardUtil.booleanToFlipName(result); } public boolean getChosen() { return chosen; } public String getChosenName() { return CardUtil.booleanToFlipName(chosen); } public boolean isWinnable() { return winnable; } public boolean wasWon() { return result == chosen; } }