package mage.game.command.planes; import java.util.ArrayList; import java.util.List; import mage.abilities.Ability; import mage.abilities.common.ActivateIfConditionActivatedAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SpellCastAllTriggeredAbility; import mage.abilities.condition.common.MainPhaseStackEmptyCondition; import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.GainLifeEffect; import mage.abilities.effects.common.GainLifeTargetEffect; import mage.abilities.effects.common.RollPlanarDieEffect; import mage.constants.Outcome; import mage.constants.SetTargetPointer; import mage.constants.TargetController; import mage.constants.Zone; import mage.filter.FilterSpell; import mage.game.Game; import mage.game.command.Plane; import mage.players.Player; import mage.target.Target; import mage.target.targetpointer.FixedTarget; import mage.watchers.common.PlanarRollWatcher; /** * * @author spjspj */ public class FieldsOfSummerPlane extends Plane { private static final FilterSpell filter = new FilterSpell("a spell"); public FieldsOfSummerPlane() { this.setName("Plane - Fields of Summer"); this.setExpansionSetCodeForImage("PCA"); // Whenever a player casts a spell, that player may gain 2 life SpellCastAllTriggeredAbility ability = new SpellCastAllTriggeredAbility(Zone.COMMAND, new FieldsOfSummerEffect(), filter, false, SetTargetPointer.PLAYER); this.getAbilities().add(ability); // Active player can roll the planar die: Whenever you roll {CHAOS}, you may gain 10 life Effect chaosEffect = new GainLifeEffect(10); Target chaosTarget = null; List chaosEffects = new ArrayList<>(); chaosEffects.add(chaosEffect); List chaosTargets = new ArrayList<>(); chaosTargets.add(chaosTarget); ActivateIfConditionActivatedAbility chaosAbility = new ActivateIfConditionActivatedAbility(Zone.COMMAND, new RollPlanarDieEffect(chaosEffects, chaosTargets), new GenericManaCost(0), MainPhaseStackEmptyCondition.instance); chaosAbility.addWatcher(new PlanarRollWatcher()); this.getAbilities().add(chaosAbility); chaosAbility.setMayActivate(TargetController.ANY); this.getAbilities().add(new SimpleStaticAbility(Zone.ALL, new PlanarDieRollCostIncreasingEffect(chaosAbility.getOriginalId()))); } } class FieldsOfSummerEffect extends OneShotEffect { public FieldsOfSummerEffect() { super(Outcome.GainLife); this.staticText = "that player may gain 2 life"; } public FieldsOfSummerEffect(final FieldsOfSummerEffect effect) { super(effect); } @Override public FieldsOfSummerEffect copy() { return new FieldsOfSummerEffect(this); } @Override public boolean apply(Game game, Ability source) { Plane cPlane = game.getState().getCurrentPlane(); if (cPlane == null || !cPlane.getName().equalsIgnoreCase("Plane - Fields of Summer")) { return false; } Player owner = game.getPlayer(this.getTargetPointer().getFirst(game, source)); if (owner != null && owner.canRespond() && owner.chooseUse(Outcome.Benefit, "Gain 2 life?", source, game)) { Effect effect = new GainLifeTargetEffect(2); effect.setTargetPointer(new FixedTarget(owner.getId())).apply(game, source); return true; } return false; } }