package mage.game.command.planes; import java.util.ArrayList; import java.util.List; import mage.abilities.common.ActivateIfConditionActivatedAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.condition.common.MainPhaseStackEmptyCondition; import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.effects.Effect; import mage.abilities.effects.common.DestroyTargetEffect; import mage.abilities.effects.common.RollPlanarDieEffect; import mage.abilities.effects.common.continuous.CastAsThoughItHadFlashAllEffect; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.TargetController; import mage.constants.Zone; import mage.filter.FilterCard; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.Predicates; import mage.filter.predicate.mageobject.CardTypePredicate; import mage.filter.predicate.permanent.EnchantedPredicate; import mage.game.command.Plane; import mage.target.Target; import mage.target.common.TargetCreaturePermanent; import mage.watchers.common.PlanarRollWatcher; /** * * @author spjspj */ public class AkoumPlane extends Plane { private static final FilterCard filterCard = new FilterCard("enchantment spells"); private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("creature that isn't enchanted"); static { filter.add(Predicates.not(EnchantedPredicate.instance)); filterCard.add(new CardTypePredicate(CardType.ENCHANTMENT)); } public AkoumPlane() { this.setName("Plane - Akoum"); this.setExpansionSetCodeForImage("PCA"); // Players may cast enchantment spells as if they had flash SimpleStaticAbility ability = new SimpleStaticAbility(Zone.COMMAND, new CastAsThoughItHadFlashAllEffect(Duration.Custom, filterCard, true)); this.getAbilities().add(ability); // Active player can roll the planar die: Whenever you roll {CHAOS}, destroy target creature that isn't enchanted Effect chaosEffect = new DestroyTargetEffect("destroy target creature that isn't enchanted"); Target chaosTarget = new TargetCreaturePermanent(filter); List chaosEffects = new ArrayList(); chaosEffects.add(chaosEffect); List chaosTargets = new ArrayList(); chaosTargets.add(chaosTarget); ActivateIfConditionActivatedAbility chaosAbility = new ActivateIfConditionActivatedAbility(Zone.COMMAND, new RollPlanarDieEffect(chaosEffects, chaosTargets), new GenericManaCost(0), MainPhaseStackEmptyCondition.instance); chaosAbility.addWatcher(new PlanarRollWatcher()); this.getAbilities().add(chaosAbility); chaosAbility.setMayActivate(TargetController.ANY); this.getAbilities().add(new SimpleStaticAbility(Zone.ALL, new PlanarDieRollCostIncreasingEffect(chaosAbility.getOriginalId()))); } }