package mage.abilities.effects.common; import mage.MageObjectReference; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.common.StaticValue; import mage.abilities.effects.OneShotEffect; import mage.constants.Outcome; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.Target; import java.util.HashSet; import java.util.Set; import java.util.UUID; /** * @author BetaSteward_at_googlemail.com */ public class DamageMultiEffect extends OneShotEffect { protected DynamicValue amount; private String sourceName = "{this}"; private final Set damagedSet = new HashSet<>(); public DamageMultiEffect(int amount) { this(StaticValue.get(amount)); } public DamageMultiEffect(int amount, String whoDealDamageName) { this(StaticValue.get(amount)); this.sourceName = whoDealDamageName; } public DamageMultiEffect(DynamicValue amount) { super(Outcome.Damage); this.amount = amount; } public DamageMultiEffect(final DamageMultiEffect effect) { super(effect); this.damagedSet.addAll(effect.damagedSet); this.amount = effect.amount; this.sourceName = effect.sourceName; } @Override public DamageMultiEffect copy() { return new DamageMultiEffect(this); } @Override public boolean apply(Game game, Ability source) { this.damagedSet.clear(); if (source.getTargets().isEmpty()) { return true; } Target multiTarget = source.getTargets().get(0); for (UUID target : multiTarget.getTargets()) { Permanent permanent = game.getPermanent(target); if (permanent != null) { if (permanent.damage(multiTarget.getTargetAmount(target), source.getSourceId(), game, false, true) > 0) { damagedSet.add(new MageObjectReference(permanent, game)); } } else { Player player = game.getPlayer(target); if (player != null) { player.damage(multiTarget.getTargetAmount(target), source.getSourceId(), game); } } } return true; } @Override public String getText(Mode mode) { if (staticText != null && !staticText.isEmpty()) { return staticText; } if (amount.toString().equals("3")) { return this.sourceName + " deals 3 damage divided as you choose among one, two, or three targets"; } return this.sourceName + " deals " + amount.toString() + " damage divided as you choose among any number of " + mode.getTargets().get(0).getTargetName(); } public String getSourceName() { return sourceName; } public void setSourceName(String sourceName) { this.sourceName = sourceName; } public Set getDamagedSet() { return damagedSet; } }