/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.players; import java.io.Serializable; import java.util.List; import java.util.Map; import java.util.Set; import java.util.UUID; import mage.Constants.Outcome; import mage.MageItem; import mage.MageObject; import mage.abilities.Abilities; import mage.abilities.Ability; import mage.abilities.ActivatedAbility; import mage.abilities.Mode; import mage.abilities.Modes; import mage.abilities.SpellAbility; import mage.abilities.TriggeredAbilities; import mage.abilities.TriggeredAbility; import mage.abilities.costs.mana.ManaCost; import mage.abilities.costs.mana.ManaCosts; import mage.abilities.costs.mana.VariableManaCost; import mage.abilities.effects.ReplacementEffect; import mage.abilities.mana.ManaOptions; import mage.cards.Card; import mage.cards.Cards; import mage.cards.decks.Deck; import mage.choices.Choice; import mage.counters.Counters; import mage.filter.FilterAbility; import mage.game.events.GameEvent; import mage.game.Game; import mage.game.draft.Draft; import mage.game.match.Match; import mage.game.permanent.Permanent; import mage.game.tournament.Tournament; import mage.players.net.UserData; import mage.target.Target; import mage.target.TargetAmount; import mage.target.TargetCard; import mage.target.common.TargetCardInLibrary; import mage.util.Copyable; import org.w3c.dom.UserDataHandler; /** * * @author BetaSteward_at_googlemail.com */ public interface Player extends MageItem, Copyable { public boolean isHuman(); public String getName(); public Library getLibrary(); public Cards getGraveyard(); public Abilities getAbilities(); public Counters getCounters(); public int getLife(); public void setLife(int life, Game game); public int loseLife(int amount, Game game); public void gainLife(int amount, Game game); public boolean isLifeTotalCanChange(); public void setLifeTotalCanChange(boolean lifeTotalCanChange); public int damage(int damage, UUID sourceId, Game game, boolean combatDamage, boolean preventable); public Cards getHand(); public int getLandsPlayed(); public int getLandsPerTurn(); public void setLandsPerTurn(int landsPerTurn); public int getMaxHandSize(); public void setMaxHandSize(int maxHandSize); public boolean isPassed(); public boolean isEmptyDraw(); public void pass(); public void resetPassed(); public boolean hasLost(); public boolean hasWon(); public boolean hasLeft(); public ManaPool getManaPool(); public Set getInRange(); public boolean isTopCardRevealed(); public void setTopCardRevealed(boolean topCardRevealed); public UserData getUserData(); public void setUserData(UserData userData); /** * Returns a set of players which turns under you control. * Doesn't include yourself. * * @return */ public Set getPlayersUnderYourControl(); /** * Defines player whose turn this player controls at the moment. * @param playerId */ public void controlPlayersTurn(Game game, UUID playerId); /** * Sets player {@link UUID} who controls this player's turn. * * @param playerId */ public void setTurnControlledBy(UUID playerId); public UUID getTurnControlledBy(); /** * Resets players whose turns you control at the moment. */ public void resetOtherTurnsControlled(); /** * Returns false in case player don't control the game. * * Note: For effects like "You control target player during that player's next turn". * * @return */ public boolean isGameUnderControl(); /** * Returns false in case you don't control the game. * * Note: For effects like "You control target player during that player's next turn". * * @param value */ public void setGameUnderYourControl(boolean value); public boolean isTestMode(); public void setTestMode(boolean value); public void init(Game game); public void init(Game game, boolean testMode); public void useDeck(Deck deck, Game game); public void reset(); public void shuffleLibrary(Game game); public int drawCards(int num, Game game); public boolean cast(SpellAbility ability, Game game, boolean noMana); public boolean putInHand(Card card, Game game); public boolean removeFromHand(Card card, Game game); public boolean removeFromBattlefield(Permanent permanent, Game game); public boolean putInGraveyard(Card card, Game game, boolean fromBattlefield); public boolean removeFromGraveyard(Card card, Game game); public boolean removeFromLibrary(Card card, Game game); public boolean searchLibrary(TargetCardInLibrary target, Game game); public boolean canPlayLand(); public boolean playLand(Card card, Game game); public boolean activateAbility(ActivatedAbility ability, Game game); public boolean triggerAbility(TriggeredAbility ability, Game game); public boolean canBeTargetedBy(MageObject source); public boolean hasProtectionFrom(MageObject source); public boolean flipCoin(Game game); public void checkTriggers(GameEvent event, Game game); public void discard(int amount, Ability source, Game game); public void discardToMax(Game game); public boolean discard(Card card, Ability source, Game game); public void lost(Game game); public void won(Game game); public void leave(); public void concede(Game game); public void abort(); public void revealCards(String name, Cards cards, Game game); public void lookAtCards(String name, Cards cards, Game game); @Override public Player copy(); public void restore(Player player); public void setResponseString(String responseString); public void setResponseUUID(UUID responseUUID); public void setResponseBoolean(Boolean responseBoolean); public void setResponseInteger(Integer data); public abstract void priority(Game game); public abstract boolean choose(Outcome outcome, Target target, Game game); public abstract boolean choose(Outcome outcome, Target target, Game game, Map options); public abstract boolean choose(Outcome outcome, Cards cards, TargetCard target, Game game); public abstract boolean chooseTarget(Outcome outcome, Target target, Ability source, Game game); public abstract boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game); public abstract boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game); public abstract boolean chooseMulligan(Game game); public abstract boolean chooseUse(Outcome outcome, String message, Game game); public abstract boolean choose(Outcome outcome, Choice choice, Game game); public abstract boolean playMana(ManaCost unpaid, Game game); public abstract boolean playXMana(VariableManaCost cost, ManaCosts costs, Game game); public abstract int chooseEffect(List rEffects, Game game); public abstract TriggeredAbility chooseTriggeredAbility(TriggeredAbilities abilities, Game game); public abstract Mode chooseMode(Modes modes, Ability source, Game game); public abstract void selectAttackers(Game game); public abstract void selectBlockers(Game game); public abstract UUID chooseAttackerOrder(List attacker, Game game); public abstract UUID chooseBlockerOrder(List blockers, Game game); public abstract void assignDamage(int damage, List targets, String singleTargetName, UUID sourceId, Game game); public abstract int getAmount(int min, int max, String message, Game game); public abstract void sideboard(Match match, Deck deck); public abstract void construct(Tournament tournament, Deck deck); public abstract void pickCard(List cards, Deck deck, Draft draft); public void declareAttacker(UUID attackerId, UUID defenderId, Game game); public void declareBlocker(UUID blockerId, UUID attackerId, Game game); public List getAvailableAttackers(Game game); public List getAvailableBlockers(Game game); public void beginTurn(Game game); public void endOfTurn(Game game); public void phasing(Game game); public void untap(Game game); public List getPlayable(Game game, FilterAbility filter, ManaOptions available, boolean hidden); public List getPlayableOptions(Ability ability, Game game); }