package mage.abilities; import java.util.UUID; import mage.game.Game; /** * The ActivationInfo class holds the information how often an ability of an * object was activated during a turn. It handles the check, if the object is * still the same, so for example if a permanent left battlefield and returns, * the counting of activations happens for each object. * * @author LevelX2 */ public class ActivationInfo { protected int turnNum = 0; protected int activationCounter = 0; protected String key; public static ActivationInfo getInstance(Game game, UUID sourceId) { return ActivationInfo.getInstance(game, sourceId, game.getState().getZoneChangeCounter(sourceId)); } public static ActivationInfo getInstance(Game game, UUID sourceId, int zoneChangeCounter) { String key = "ActivationInfo" + sourceId.toString() + zoneChangeCounter; Integer activations = (Integer) game.getState().getValue(key); ActivationInfo activationInfo; if (activations != null) { Integer turnNum = (Integer) game.getState().getValue(key + 'T'); activationInfo = new ActivationInfo(game, turnNum, activations); } else { activationInfo = new ActivationInfo(game, game.getTurnNum(), 0); } activationInfo.setKey(key); return activationInfo; } public void setKey(String key) { this.key = key; } protected ActivationInfo(Game game, int turnNum, int activationCounter) { this.turnNum = turnNum; this.activationCounter = activationCounter; } public void addActivation(Game game) { if (game.getTurnNum() != turnNum) { activationCounter = 1; turnNum = game.getTurnNum(); } else { activationCounter++; } game.getState().setValue(key, activationCounter); game.getState().setValue(key + 'T', turnNum); } public int getActivationCounter() { return activationCounter; } }