package mage.abilities.common; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.Effect; import mage.constants.SetTargetPointer; import mage.constants.Zone; import mage.filter.FilterPermanent; import mage.game.Game; import mage.game.events.DamagedEvent; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; import mage.target.targetpointer.FixedTarget; import mage.util.CardUtil; /** * @author Susucr */ public class DealsDamageToThisAllTriggeredAbility extends TriggeredAbilityImpl { private final boolean combatOnly; private final FilterPermanent filterPermanent; private final SetTargetPointer setTargetPointer; public DealsDamageToThisAllTriggeredAbility( Effect effect, boolean optional, FilterPermanent filterPermanent, SetTargetPointer setTargetPointer, boolean combatOnly ) { super(Zone.BATTLEFIELD, effect, optional); this.setTargetPointer = setTargetPointer; this.filterPermanent = filterPermanent; this.combatOnly = combatOnly; setTriggerPhrase("Whenever " + CardUtil.addArticle(filterPermanent.getMessage()) + " deals " + (combatOnly ? "combat " : "") + "damage to {this}, "); } protected DealsDamageToThisAllTriggeredAbility(final DealsDamageToThisAllTriggeredAbility ability) { super(ability); this.combatOnly = ability.combatOnly; this.filterPermanent = ability.filterPermanent; this.setTargetPointer = ability.setTargetPointer; } @Override public DealsDamageToThisAllTriggeredAbility copy() { return new DealsDamageToThisAllTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.DAMAGED_PERMANENT; } @Override public boolean checkTrigger(GameEvent event, Game game) { if (combatOnly && !((DamagedEvent) event).isCombatDamage()) { return false; } if (!event.getTargetId().equals(this.sourceId)) { return false; } Permanent permanent = game.getPermanentOrLKIBattlefield(event.getSourceId()); if (!filterPermanent.match(permanent, getControllerId(), this, game)) { return false; } int damageAmount = event.getAmount(); if (damageAmount < 1) { return false; } this.getEffects().setValue("damage", damageAmount); this.getEffects().setValue("sourceId", event.getSourceId()); switch (setTargetPointer) { case PLAYER: this.getEffects().setTargetPointer(new FixedTarget(permanent.getControllerId())); break; case PERMANENT: this.getEffects().setTargetPointer(new FixedTarget(permanent, game)); break; } return true; } }