package mage.abilities.condition.common; import mage.abilities.Ability; import mage.abilities.condition.Condition; import mage.constants.ComparisonType; import mage.filter.FilterPermanent; import mage.filter.predicate.permanent.ControllerIdPredicate; import mage.game.Game; /** * Battlefield checking condition. This condition can decorate other conditions * as well as be used standalone. * * @author nantuko * @author maurer.it_at_gmail.com * @see #Controls(mage.filter.Filter) * @see #Controls(mage.filter.Filter, mage.abilities.condition.Condition) */ public class PermanentsOnTheBattlefieldCondition implements Condition { private FilterPermanent filter; private Condition condition; private ComparisonType type; private int count; private boolean onlyControlled; /** * Applies a filter and delegates creation to * {@link #ControlsPermanent(mage.filter.FilterPermanent, mage.abilities.condition.common.ControlsPermanent.CountType, int)} * with {@link ComparisonType#MORE_THAN}, and 0. * * @param filter */ public PermanentsOnTheBattlefieldCondition(FilterPermanent filter) { this(filter, ComparisonType.MORE_THAN, 0); } /** * Applies a filter, a {@link ComparisonType}, and count to permanents on * the battlefield when checking the condition during the * {@link #apply(mage.game.Game, mage.abilities.Ability) apply} method * invocation. * * @param filter * @param type * @param count */ public PermanentsOnTheBattlefieldCondition(FilterPermanent filter, ComparisonType type, int count) { this(filter, type, count, true); } public PermanentsOnTheBattlefieldCondition(FilterPermanent filter, ComparisonType type, int count, boolean onlyControlled) { this.filter = filter; this.type = type; this.count = count; this.onlyControlled = onlyControlled; } /** * Applies a filter, a {@link ComparisonType}, and count to permanents on * the battlefield and calls the decorated condition to see if it * {@link #apply(mage.game.Game, mage.abilities.Ability) applies} as well. * This will force both conditions to apply for this to be true. * * @param filter * @param type * @param count * @param conditionToDecorate */ public PermanentsOnTheBattlefieldCondition(FilterPermanent filter, ComparisonType type, int count, Condition conditionToDecorate) { this(filter, type, count); this.condition = conditionToDecorate; } @Override public boolean apply(Game game, Ability source) { boolean conditionApplies; FilterPermanent localFilter = filter.copy(); if (onlyControlled) { localFilter.add(new ControllerIdPredicate(source.getControllerId())); } int permanentsOnBattlefield = game.getBattlefield().count(localFilter, source.getSourceId(), source.getControllerId(), game); conditionApplies = ComparisonType.compare(permanentsOnBattlefield, type, count); //If a decorated condition exists, check it as well and apply them together. if (this.condition != null) { conditionApplies = conditionApplies && this.condition.apply(game, source); } return conditionApplies; } @Override public String toString() { return filter.getMessage(); } }