package mage.server.util; import java.util.concurrent.ExecutorService; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.concurrent.ThreadFactory; import java.util.concurrent.ThreadPoolExecutor; import java.util.concurrent.TimeUnit; /** * * @author BetaSteward_at_googlemail.com */ public enum ThreadExecutor { instance; private static final ExecutorService callExecutor = Executors.newCachedThreadPool(); private static final ExecutorService userExecutor = Executors.newCachedThreadPool(); private static final ExecutorService gameExecutor = Executors.newFixedThreadPool(ConfigSettings.instance.getMaxGameThreads()); private static final ScheduledExecutorService timeoutExecutor = Executors.newScheduledThreadPool(4); private static final ScheduledExecutorService timeoutIdleExecutor = Executors.newScheduledThreadPool(4); /** * noxx: what the settings below do is setting the ability to keep OS * threads for new games for 60 seconds If there is no new game created * within this time period, the thread may be discarded. But anyway if new * game is created later, new OS/java thread will be created for it taking * MaxGameThreads limit into account. * * This all is done for performance reasons as creating new OS threads is * resource consuming process. */ static { ((ThreadPoolExecutor) callExecutor).setKeepAliveTime(60, TimeUnit.SECONDS); ((ThreadPoolExecutor) callExecutor).allowCoreThreadTimeOut(true); ((ThreadPoolExecutor) callExecutor).setThreadFactory(new XMageThreadFactory("CALL")); ((ThreadPoolExecutor) userExecutor).setKeepAliveTime(60, TimeUnit.SECONDS); ((ThreadPoolExecutor) userExecutor).allowCoreThreadTimeOut(true); ((ThreadPoolExecutor) userExecutor).setThreadFactory(new XMageThreadFactory("USER")); ((ThreadPoolExecutor) gameExecutor).setKeepAliveTime(60, TimeUnit.SECONDS); ((ThreadPoolExecutor) gameExecutor).allowCoreThreadTimeOut(true); ((ThreadPoolExecutor) gameExecutor).setThreadFactory(new XMageThreadFactory("GAME")); ((ThreadPoolExecutor) timeoutExecutor).setKeepAliveTime(60, TimeUnit.SECONDS); ((ThreadPoolExecutor) timeoutExecutor).allowCoreThreadTimeOut(true); ((ThreadPoolExecutor) timeoutExecutor).setThreadFactory(new XMageThreadFactory("TIMEOUT")); ((ThreadPoolExecutor) timeoutIdleExecutor).setKeepAliveTime(60, TimeUnit.SECONDS); ((ThreadPoolExecutor) timeoutIdleExecutor).allowCoreThreadTimeOut(true); ((ThreadPoolExecutor) timeoutIdleExecutor).setThreadFactory(new XMageThreadFactory("TIMEOUT_IDLE")); } public int getActiveThreads(ExecutorService executerService) { if (executerService instanceof ThreadPoolExecutor) { return ((ThreadPoolExecutor) executerService).getActiveCount(); } return -1; } public ExecutorService getCallExecutor() { return callExecutor; } public ExecutorService getGameExecutor() { return gameExecutor; } public ScheduledExecutorService getTimeoutExecutor() { return timeoutExecutor; } public ScheduledExecutorService getTimeoutIdleExecutor() { return timeoutIdleExecutor; } } class XMageThreadFactory implements ThreadFactory { private final String prefix; XMageThreadFactory(String prefix) { this.prefix = prefix; } @Override public Thread newThread(Runnable r) { Thread thread = new Thread(r); thread.setName(prefix + ' ' + thread.getThreadGroup().getName() + '-' + thread.getId()); return thread; } }