package mage.abilities; import mage.game.Game; import mage.game.events.GameEvent; import java.util.UUID; /** * @author BetaSteward_at_googlemail.com */ public interface TriggeredAbility extends Ability { void trigger(Game game, UUID controllerId, GameEvent event); /** * This check for the relevant event types is called at first to prevent * further actions if the current event is ignored from this triggered * ability * * @param event * @param game * @return */ boolean checkEventType(GameEvent event, Game game); /** * This method checks if the event has to trigger the ability. It's * important to do nothing unique within this method, that can't be done * multiple times. Because some abilities call this to check if an ability * is relevant (e.g. Torpor Orb), so the method is called multiple times for * the same event. * * @param event * @param game * @return */ boolean checkTrigger(GameEvent event, Game game); boolean checkTriggeredAlready(Game game); TriggeredAbility setTriggersOnce(boolean triggersOnce); boolean checkInterveningIfClause(Game game); boolean isOptional(); boolean isLeavesTheBattlefieldTrigger(); void setLeavesTheBattlefieldTrigger(boolean leavesTheBattlefieldTrigger); @Override TriggeredAbility copy(); void setTriggerEvent(GameEvent event); GameEvent getTriggerEvent(); }