/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.game.events; import java.util.ArrayList; import java.util.UUID; import mage.constants.Zone; /** * * @author BetaSteward_at_googlemail.com */ public class GameEvent { protected EventType type; protected UUID targetId; protected UUID sourceId; protected UUID playerId; protected int amount; protected boolean flag; protected String data; protected Zone zone; protected ArrayList appliedEffects = new ArrayList(); public enum EventType { //Game events BEGINNING, PREVENT_DAMAGE, PREVENTED_DAMAGE, //Turn-based events CHANGE_PHASE, PHASE_CHANGED, CHANGE_STEP, STEP_CHANGED, BEGINNING_PHASE, BEGINNING_PHASE_PRE, BEGINNING_PHASE_POST, UNTAP_STEP_PRE, UNTAP_STEP, UNTAP_STEP_POST, UPKEEP_STEP_PRE, UPKEEP_STEP, UPKEEP_STEP_POST, DRAW_STEP_PRE, DRAW_STEP, DRAW_STEP_POST, PRECOMBAT_MAIN_PHASE, PRECOMBAT_MAIN_PHASE_PRE, PRECOMBAT_MAIN_PHASE_POST, PRECOMBAT_MAIN_STEP_PRE, PRECOMBAT_MAIN_STEP, PRECOMBAT_MAIN_STEP_POST, COMBAT_PHASE, COMBAT_PHASE_PRE, COMBAT_PHASE_POST, BEGIN_COMBAT_STEP_PRE, BEGIN_COMBAT_STEP, BEGIN_COMBAT_STEP_POST, DECLARE_ATTACKERS_STEP_PRE, DECLARE_ATTACKERS_STEP, DECLARE_ATTACKERS_STEP_POST, DECLARE_BLOCKERS_STEP_PRE, DECLARE_BLOCKERS_STEP, DECLARE_BLOCKERS_STEP_POST, COMBAT_DAMAGE_STEP_PRE, COMBAT_DAMAGE_STEP, COMBAT_DAMAGE_STEP_POST, END_COMBAT_STEP_PRE, END_COMBAT_STEP, END_COMBAT_STEP_POST, POSTCOMBAT_MAIN_PHASE, POSTCOMBAT_MAIN_PHASE_PRE, POSTCOMBAT_MAIN_PHASE_POST, POSTCOMBAT_MAIN_STEP_PRE, POSTCOMBAT_MAIN_STEP, POSTCOMBAT_MAIN_STEP_POST, END_PHASE, END_PHASE_PRE, END_PHASE_POST, END_TURN_STEP_PRE, END_TURN_STEP, END_TURN_STEP_POST, CLEANUP_STEP_PRE, CLEANUP_STEP, CLEANUP_STEP_POST, EMPTY_MANA_POOLS, EMPTY_MANA_POOL, AT_END_OF_TURN, //player events ZONE_CHANGE, DRAW_CARD, DREW_CARD, DISCARDED_CARD, CYCLE_CARD, CYCLED_CARD, DAMAGE_PLAYER, DAMAGED_PLAYER, DAMAGE_CAUSES_LIFE_LOSS, PLAYER_LIFE_CHANGE, GAIN_LIFE, GAINED_LIFE, LOSE_LIFE, LOST_LIFE, PLAY_LAND, LAND_PLAYED, CAST_SPELL, SPELL_CAST, ACTIVATE_ABILITY, ACTIVATED_ABILITY, MANA_ADDED, MANA_PAYED, LOSES, LOST, WINS, TARGET, TARGETED, COUNTER, COUNTERED, DECLARING_ATTACKERS, DECLARED_ATTACKERS, DECLARE_ATTACKER, ATTACKER_DECLARED, DECLARING_BLOCKERS, DECLARED_BLOCKERS, DECLARE_BLOCKER, BLOCKER_DECLARED, CREATURE_BLOCKED, SEARCH_LIBRARY, LIBRARY_SEARCHED, SHUFFLE_LIBRARY, LIBRARY_SHUFFLED, ENCHANT_PLAYER, ENCHANTED_PLAYER, CAN_TAKE_MULLIGAN, FLIP_COIN, SCRY, //permanent events ENTERS_THE_BATTLEFIELD, TAP, TAPPED, TAPPED_FOR_MANA, UNTAP, UNTAPPED, FLIP, FLIPPED, UNFLIP, UNFLIPPED, TRANSFORM, TRANSFORMED, BECOMES_MONSTROUS, PHASE_OUT, PHASED_OUT, PHASE_IN, PHASED_IN, TURNFACEUP, TURNEDFACEUP, TURNFACEDOWN, TURNEDFACEDOWN, DAMAGE_CREATURE, DAMAGED_CREATURE, DAMAGE_PLANESWALKER, DAMAGED_PLANESWALKER, DESTROY_PERMANENT, DESTROYED_PERMANENT, SACRIFICE_PERMANENT, SACRIFICED_PERMANENT, ATTACH, ATTACHED, UNATTACH, UNATTACHED, ADD_COUNTER, COUNTER_ADDED, COUNTER_REMOVED, LOSE_CONTROL, LOST_CONTROL, GAIN_CONTROL, GAINED_CONTROL, CREATE_TOKEN, REGENERATE, REGENERATED, CHANGE_COLOR, COLOR_CHANGED, //combat events COMBAT_DAMAGE_APPLIED, SELECTED_ATTACKER, SELECTED_BLOCKER; } public GameEvent(EventType type, UUID targetId, UUID sourceId, UUID playerId) { this(type, targetId, sourceId, playerId, 0, false); } public GameEvent(EventType type, UUID targetId, UUID sourceId, UUID playerId, int amount, boolean flag) { this.type = type; this.targetId = targetId; this.sourceId = sourceId; this.amount = amount; this.playerId = playerId; this.flag = flag; } public static GameEvent getEvent(EventType type, UUID targetId, UUID sourceId, UUID playerId, int amount) { return new GameEvent(type, targetId, sourceId, playerId, amount, false); } public static GameEvent getEvent(EventType type, UUID targetId, UUID sourceId, UUID playerId) { return new GameEvent(type, targetId, sourceId, playerId); } public static GameEvent getEvent(EventType type, UUID targetId, UUID playerId) { return new GameEvent(type, targetId, null, playerId); } public static GameEvent getEvent(EventType type, UUID targetId, UUID playerId, String data, int amount) { GameEvent event = getEvent(type, targetId,playerId); event.setAmount(amount); event.setData(data); return event; } public EventType getType() { return type; } public UUID getTargetId() { return targetId; } public UUID getSourceId() { return sourceId; } public UUID getPlayerId() { return playerId; } public int getAmount() { return amount; } public void setAmount(int amount) { this.amount = amount; } public boolean getFlag() { return flag; } public void setFlag(boolean flag) { this.flag = flag; } public String getData() { return data; } public void setData(String data) { this.data = data; } public Zone getZone() { return zone; } public void setZone(Zone zone) { this.zone = zone; } /** * used to store which replacement effects were already applied to an event * or or any modified events that may replace it * * 614.5. A replacement effect doesn't invoke itself repeatedly; it gets only one * opportunity to affect an event or any modified events that may replace it. * Example: A player controls two permanents, each with an ability that reads * "If a creature you control would deal damage to a creature or player, it * deals double that damage to that creature or player instead." A creature * that normally deals 2 damage will deal 8 damage--not just 4, and not an * infinite amount. * * @return */ public ArrayList getAppliedEffects() { return appliedEffects; } public void setAppliedEffects(ArrayList appliedEffects) { if (appliedEffects == null) { appliedEffects = new ArrayList(); } this.appliedEffects = appliedEffects; } }