/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common; import mage.constants.Outcome; import mage.abilities.Ability; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.common.StaticValue; import mage.abilities.effects.OneShotEffect; import mage.cards.Card; import mage.constants.Zone; import mage.game.Game; import mage.players.Player; import mage.util.CardUtil; /** * @author LevelX2 */ public class PutTopCardOfTargetPlayerLibraryIntoGraveEffect extends OneShotEffect { private DynamicValue numberCards; public PutTopCardOfTargetPlayerLibraryIntoGraveEffect(int numberCards) { this(new StaticValue(numberCards)); } public PutTopCardOfTargetPlayerLibraryIntoGraveEffect(DynamicValue numberCards) { super(Outcome.Discard); this.numberCards = numberCards; this.staticText = setText(); } public PutTopCardOfTargetPlayerLibraryIntoGraveEffect(final PutTopCardOfTargetPlayerLibraryIntoGraveEffect effect) { super(effect); this.numberCards = effect.numberCards; } @Override public PutTopCardOfTargetPlayerLibraryIntoGraveEffect copy() { return new PutTopCardOfTargetPlayerLibraryIntoGraveEffect(this); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(targetPointer.getFirst(game, source)); if (player != null) { int cardsCount = Math.min(numberCards.calculate(game, source), player.getLibrary().size()); for (int i = 0; i < cardsCount; i++) { Card card = player.getLibrary().removeFromTop(game); if (card != null) { card.moveToZone(Zone.GRAVEYARD, source.getId(), game, true); } } return true; } return false; } private String setText() { StringBuilder sb = new StringBuilder("Target player puts the top "); if (numberCards.toString().equals("1")) { sb.append(" card"); } else { sb.append(CardUtil.numberToText(numberCards.toString())); sb.append(" cards"); } sb.append(" of his or her library into his or her graveyard"); return sb.toString(); } }