/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.sets.judgment; import java.util.UUID; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Rarity; import mage.constants.TimingRule; import mage.abilities.Ability; import mage.abilities.costs.common.SacrificeTargetCost; import mage.abilities.effects.OneShotEffect; import mage.abilities.keyword.FlashbackAbility; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.repository.CardRepository; import mage.choices.Choice; import mage.choices.ChoiceImpl; import mage.filter.common.FilterControlledCreaturePermanent; import mage.game.Game; import mage.players.Player; import mage.target.TargetPlayer; import mage.target.common.TargetControlledCreaturePermanent; /** * * @author jonubuu */ public class CabalTherapy extends CardImpl { public CabalTherapy(UUID ownerId) { super(ownerId, 62, "Cabal Therapy", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{B}"); this.expansionSetCode = "JUD"; this.color.setBlack(true); // Name a nonland card. Target player reveals his or her hand and discards all cards with that name. this.getSpellAbility().addTarget(new TargetPlayer()); this.getSpellAbility().addEffect(new CabalTherapyEffect()); // Flashback-Sacrifice a creature. this.addAbility(new FlashbackAbility( new SacrificeTargetCost(new TargetControlledCreaturePermanent(1,1,new FilterControlledCreaturePermanent("a creature"), true)), TimingRule.SORCERY)); } public CabalTherapy(final CabalTherapy card) { super(card); } @Override public CabalTherapy copy() { return new CabalTherapy(this); } } class CabalTherapyEffect extends OneShotEffect { public CabalTherapyEffect() { super(Outcome.Discard); staticText = "Name a nonland card. Search target player's hand for all cards with that name and discard them"; } public CabalTherapyEffect(final CabalTherapyEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(targetPointer.getFirst(game, source)); Player controller = game.getPlayer(source.getControllerId()); if (player != null && controller != null) { Choice cardChoice = new ChoiceImpl(); cardChoice.setChoices(CardRepository.instance.getNonLandNames()); cardChoice.clearChoice(); while (!controller.choose(Outcome.Discard, cardChoice, game)) { if (!controller.isInGame()) { return false; } } String cardName = cardChoice.getChoice(); game.informPlayers("Cabal Therapy, named card: [" + cardName + "]"); for (Card card : player.getHand().getCards(game)) { if (card.getName().equals(cardName)) { player.discard(card, source, game); } } controller.lookAtCards("Cabal Therapy Hand", player.getHand(), game); } return true; } @Override public CabalTherapyEffect copy() { return new CabalTherapyEffect(this); } }