package mage.abilities.effects.common; import mage.abilities.Ability; import mage.abilities.SpellAbility; import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility; import mage.abilities.effects.ContinuousEffect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.continuous.GainAbilityTargetEffect; import mage.cards.Card; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetControlledCreaturePermanent; import mage.target.targetpointer.FixedTarget; import java.util.UUID; import mage.ApprovingObject; /** * FAQ 2013/01/11 *

* 702.97. Cipher *

* 702.97a Cipher appears on some instants and sorceries. It represents two * static abilities, one that functions while the spell is on the stack and one * that functions while the card with cipher is in the exile zone. "Cipher" * means "If this spell is represented by a card, you may exile this card * encoded on a creature you control" and "As long as this card is encoded on * that creature, that creature has 'Whenever this creature deals combat damage * to a player, you may copy this card and you may cast the copy without paying * its mana cost.'" *

* 702.97b The term "encoded" describes the relationship between the card with * cipher while in the exile zone and the creature chosen when the spell * represented by that card resolves. *

* 702.97c The card with cipher remains encoded on the chosen creature as long * as the card with cipher remains exiled and the creature remains on the * battlefield. The card remains encoded on that object even if it changes * controller or stops being a creature, as long as it remains on the * battlefield. *

* TODO: Implement Cipher as two static abilities concerning the rules. * * @author LevelX2 */ public class CipherEffect extends OneShotEffect { public CipherEffect() { super(Outcome.Copy); staticText = "

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)"; } public CipherEffect(final CipherEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { TargetControlledCreaturePermanent target = new TargetControlledCreaturePermanent(); target.setNotTarget(true); if (target.canChoose(source.getSourceId(), source.getControllerId(), game) && controller.chooseUse(outcome, "Cipher this spell to a creature?", source, game)) { controller.chooseTarget(outcome, target, source, game); Card sourceCard = game.getCard(source.getSourceId()); Permanent targetCreature = game.getPermanent(target.getFirstTarget()); if (targetCreature != null && sourceCard != null) { String ruleText = "you may cast a copy of " + sourceCard.getLogName() + " without paying its mana cost"; Ability ability = new DealsCombatDamageToAPlayerTriggeredAbility(new CipherStoreEffect(source.getSourceId(), ruleText), true); ContinuousEffect effect = new GainAbilityTargetEffect(ability, Duration.Custom); effect.setTargetPointer(new FixedTarget(target.getFirstTarget())); game.addEffect(effect, source); if (!game.isSimulation()) { game.informPlayers(sourceCard.getLogName() + ": Spell ciphered to " + targetCreature.getLogName()); } return controller.moveCards(sourceCard, Zone.EXILED, source, game); } else { return false; } } return true; } return false; } @Override public CipherEffect copy() { return new CipherEffect(this); } } class CipherStoreEffect extends OneShotEffect { private final UUID cipherCardId; public CipherStoreEffect(UUID cipherCardId, String ruleText) { super(Outcome.Copy); this.cipherCardId = cipherCardId; staticText = ruleText; } public CipherStoreEffect(final CipherStoreEffect effect) { super(effect); this.cipherCardId = effect.cipherCardId; } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); Card cipherCard = game.getCard(cipherCardId); if (cipherCard != null && controller != null) { Card copyCard = game.copyCard(cipherCard, source, controller.getId()); SpellAbility ability = copyCard.getSpellAbility(); // remove the cipher effect from the copy ability.getEffects().removeIf(effect -> effect instanceof CipherEffect); controller.cast(ability, game, true, new ApprovingObject(source, game)); } return false; } @Override public CipherStoreEffect copy() { return new CipherStoreEffect(this); } }