/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.common; import mage.abilities.Ability; import mage.abilities.ActivatedAbilityImpl; import mage.abilities.SpecialAction; import mage.abilities.costs.Cost; import mage.abilities.costs.Costs; import mage.abilities.effects.OneShotEffect; import mage.cards.Card; import mage.constants.AbilityType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; /** * * @author LevelX2 */ public class TurnFaceUpAbility extends SpecialAction { public TurnFaceUpAbility(Costs costs) { super(Zone.BATTLEFIELD); this.addEffect(new TurnFaceUpEffect()); this.addCost(costs); this.usesStack = false; this.abilityType = AbilityType.SPECIAL_ACTION; this.setRuleVisible(false); // will be made visible only to controller in CardView } public TurnFaceUpAbility(final TurnFaceUpAbility ability) { super(ability); } @Override public TurnFaceUpAbility copy() { return new TurnFaceUpAbility(this); } } class TurnFaceUpEffect extends OneShotEffect { public TurnFaceUpEffect() { super(Outcome.Benefit); this.staticText = "Turn this face-down permanent face up"; } public TurnFaceUpEffect(final TurnFaceUpEffect effect) { super(effect); } @Override public TurnFaceUpEffect copy() { return new TurnFaceUpEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); Card card = game.getCard(source.getSourceId()); if (controller != null && card !=null) { Permanent sourcePermanent = game.getPermanent(source.getSourceId()); if (sourcePermanent != null) { if (sourcePermanent.turnFaceUp(game, source.getControllerId())) { game.informPlayers(controller.getName() + " pays the costs of " + card.getLogName() + " to turn it face up"); return true; } } } return false; } }