package mage.game.command.planes; import java.util.ArrayList; import java.util.List; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.common.ActivateIfConditionActivatedAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.condition.common.MainPhaseStackEmptyCondition; import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.effects.Effect; import mage.abilities.effects.RestrictionEffect; import mage.abilities.effects.common.DamageAllEffect; import mage.abilities.effects.common.RollPlanarDieEffect; import mage.constants.Duration; import mage.constants.TargetController; import mage.constants.Zone; import mage.filter.common.FilterCreaturePermanent; import mage.game.Game; import mage.game.command.Plane; import mage.game.permanent.Permanent; import mage.target.Target; import mage.watchers.common.AttackedThisTurnWatcher; import mage.watchers.common.PlanarRollWatcher; /** * * @author spjspj */ public class AstralArenaPlane extends Plane { public AstralArenaPlane() { this.setName("Plane - Astral Arena"); this.setExpansionSetCodeForImage("PCA"); // No more than one creature can attack each turn. No more than one creature can block each turn. SimpleStaticAbility ability = new SimpleStaticAbility(Zone.COMMAND, new AstralArenaAttackRestrictionEffect()); ability.addWatcher(new AttackedThisTurnWatcher()); SimpleStaticAbility ability2 = new SimpleStaticAbility(Zone.COMMAND, new AstralArenaBlockRestrictionEffect()); ability2.addWatcher(new AttackedThisTurnWatcher()); this.getAbilities().add(ability); this.getAbilities().add(ability2); // Active player can roll the planar die: Whenever you roll {CHAOS}, {this} deals 2 damage to each creature Effect chaosEffect = new DamageAllEffect(2, new FilterCreaturePermanent()); Target chaosTarget = null; List chaosEffects = new ArrayList(); chaosEffects.add(chaosEffect); List chaosTargets = new ArrayList(); chaosTargets.add(chaosTarget); ActivateIfConditionActivatedAbility chaosAbility = new ActivateIfConditionActivatedAbility(Zone.COMMAND, new RollPlanarDieEffect(chaosEffects, chaosTargets), new GenericManaCost(0), MainPhaseStackEmptyCondition.instance); chaosAbility.addWatcher(new PlanarRollWatcher()); this.getAbilities().add(chaosAbility); chaosAbility.setMayActivate(TargetController.ANY); this.getAbilities().add(new SimpleStaticAbility(Zone.ALL, new PlanarDieRollCostIncreasingEffect(chaosAbility.getOriginalId()))); } } class AstralArenaAttackRestrictionEffect extends RestrictionEffect { AstralArenaAttackRestrictionEffect() { super(Duration.WhileOnBattlefield); staticText = "No more than one creature can attack each combat"; } AstralArenaAttackRestrictionEffect(final AstralArenaAttackRestrictionEffect effect) { super(effect); } @Override public AstralArenaAttackRestrictionEffect copy() { return new AstralArenaAttackRestrictionEffect(this); } @Override public boolean applies(Permanent permanent, Ability source, Game game) { Plane cPlane = game.getState().getCurrentPlane(); if (cPlane == null) { return false; } if (!cPlane.getName().equalsIgnoreCase("Plane - Astral Arena")) { return false; } return true; } @Override public boolean canAttack(Permanent attacker, UUID defenderId, Ability source, Game game) { return game.getCombat().getAttackers().isEmpty(); } } class AstralArenaBlockRestrictionEffect extends RestrictionEffect { AstralArenaBlockRestrictionEffect() { super(Duration.WhileOnBattlefield); staticText = "No more than one creature can block each combat"; } AstralArenaBlockRestrictionEffect(final AstralArenaBlockRestrictionEffect effect) { super(effect); } @Override public AstralArenaBlockRestrictionEffect copy() { return new AstralArenaBlockRestrictionEffect(this); } @Override public boolean applies(Permanent permanent, Ability source, Game game) { Plane cPlane = game.getState().getCurrentPlane(); if (cPlane == null) { return false; } if (!cPlane.getName().equalsIgnoreCase("Plane - Astral Arena")) { return false; } return true; } @Override public boolean canBlock(Permanent attacker, Permanent blocker, Ability source, Game game) { return game.getCombat().getBlockers().isEmpty(); } }