package mage.abilities.common; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.Effect; import mage.constants.Zone; import mage.game.Game; import mage.game.events.DamagedEvent; import mage.game.events.GameEvent; /** * This triggers only once for each phase the source creature deals damage. * So a creature blocked by two creatures and dealing damage to both blockers in the same * combat damage step triggers only once. * * @author LevelX */ public class DealsCombatDamageTriggeredAbility extends TriggeredAbilityImpl { private boolean usedInPhase; public DealsCombatDamageTriggeredAbility(Effect effect, boolean optional) { super(Zone.BATTLEFIELD, effect, optional); this.usedInPhase = false; } public DealsCombatDamageTriggeredAbility(final DealsCombatDamageTriggeredAbility ability) { super(ability); this.usedInPhase = ability.usedInPhase; } @Override public DealsCombatDamageTriggeredAbility copy() { return new DealsCombatDamageTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event instanceof DamagedEvent || event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_PRE; } @Override public boolean checkTrigger(GameEvent event, Game game) { if (event instanceof DamagedEvent && !usedInPhase && event.getSourceId().equals(this.sourceId) && ((DamagedEvent) event).isCombatDamage()) { usedInPhase = true; return true; } if (event.getType()== GameEvent.EventType.COMBAT_DAMAGE_STEP_PRE) { usedInPhase = false; } return false; } @Override public String getRule() { return "Whenever {this} deals combat damage, " + super.getRule(); } }