package mage.cards.g; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.LoyaltyAbility; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.CreateTokenEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.SubType; import mage.constants.Outcome; import mage.constants.SuperType; import mage.filter.common.FilterControlledCreaturePermanent; import mage.filter.common.FilterControlledLandPermanent; import mage.filter.common.FilterControlledPermanent; import mage.game.Game; import mage.game.permanent.Permanent; import mage.game.permanent.token.BeastToken; import mage.game.permanent.token.WurmToken; import mage.players.Player; /** * * @author Loki */ public final class GarrukPrimalHunter extends CardImpl { private static final FilterControlledPermanent filter = new FilterControlledLandPermanent(); public GarrukPrimalHunter(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.PLANESWALKER},"{2}{G}{G}{G}"); this.addSuperType(SuperType.LEGENDARY); this.subtype.add(SubType.GARRUK); this.setStartingLoyalty(3); // +1: Create a 3/3 green Beast creature token. this.addAbility(new LoyaltyAbility(new CreateTokenEffect(new BeastToken()), 1)); // -3: Draw cards equal to the greatest power among creatures you control. this.addAbility(new LoyaltyAbility(new GarrukPrimalHunterEffect(), -3)); // -6: Create a 6/6 green Wurm creature token for each land you control. this.addAbility(new LoyaltyAbility(new CreateTokenEffect(new WurmToken(), new PermanentsOnBattlefieldCount(filter)), -6)); } private GarrukPrimalHunter(final GarrukPrimalHunter card) { super(card); } @Override public GarrukPrimalHunter copy() { return new GarrukPrimalHunter(this); } } class GarrukPrimalHunterEffect extends OneShotEffect { GarrukPrimalHunterEffect() { super(Outcome.DrawCard); staticText = "Draw cards equal to the greatest power among creatures you control"; } GarrukPrimalHunterEffect(final GarrukPrimalHunterEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); if (player != null) { int amount = 0; for (Permanent p : game.getBattlefield().getActivePermanents(new FilterControlledCreaturePermanent(), source.getControllerId(), game)) { if (p.getPower().getValue() > amount) { amount = p.getPower().getValue(); } } player.drawCards(amount, source, game); return true; } return false; } @Override public GarrukPrimalHunterEffect copy() { return new GarrukPrimalHunterEffect(this); } }