package mage.cards.g; import mage.abilities.Ability; import mage.abilities.LoyaltyAbility; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.CreateTokenEffect; import mage.abilities.effects.common.DestroyTargetEffect; import mage.abilities.effects.common.GetEmblemTargetPlayerEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.SubType; import mage.constants.SuperType; import mage.filter.FilterPermanent; import mage.filter.predicate.mageobject.AnotherPredicate; import mage.game.Game; import mage.game.command.emblems.GarrukApexPredatorEmblem; import mage.game.permanent.Permanent; import mage.game.permanent.token.GarrukApexPredatorBeastToken; import mage.players.Player; import mage.target.TargetPermanent; import mage.target.common.TargetCreaturePermanent; import mage.target.common.TargetOpponent; import java.util.UUID; /** * @author LevelX2 */ public final class GarrukApexPredator extends CardImpl { private static final FilterPermanent filter = new FilterPermanent("another target planeswalker"); static { filter.add(CardType.PLANESWALKER.getPredicate()); filter.add(AnotherPredicate.instance); } public GarrukApexPredator(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.PLANESWALKER}, "{5}{B}{G}"); this.addSuperType(SuperType.LEGENDARY); this.subtype.add(SubType.GARRUK); this.setStartingLoyalty(5); // +1: Destroy another target planeswalker. LoyaltyAbility ability = new LoyaltyAbility(new DestroyTargetEffect(), 1); ability.addTarget(new TargetPermanent(filter)); this.addAbility(ability); // +1: Create a 3/3 black Beast creature token with deathtouch. ability = new LoyaltyAbility(new CreateTokenEffect(new GarrukApexPredatorBeastToken()), 1); this.addAbility(ability); // -3: Destroy target creature. You gain life equal to its toughness. ability = new LoyaltyAbility(new DestroyTargetEffect(), -3); ability.addEffect(new GarrukApexPredatorEffect3()); ability.addTarget(new TargetCreaturePermanent()); this.addAbility(ability); // -8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn." Effect effect = new GetEmblemTargetPlayerEffect(new GarrukApexPredatorEmblem()); ability = new LoyaltyAbility(effect, -8); ability.addTarget(new TargetOpponent()); this.addAbility(ability); } private GarrukApexPredator(final GarrukApexPredator card) { super(card); } @Override public GarrukApexPredator copy() { return new GarrukApexPredator(this); } } class GarrukApexPredatorEffect3 extends OneShotEffect { public GarrukApexPredatorEffect3() { super(Outcome.GainLife); this.staticText = "You gain life equal to its toughness"; } public GarrukApexPredatorEffect3(final GarrukApexPredatorEffect3 effect) { super(effect); } @Override public GarrukApexPredatorEffect3 copy() { return new GarrukApexPredatorEffect3(this); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); Permanent creature = getTargetPointer().getFirstTargetPermanentOrLKI(game, source); if (player != null && creature != null) { player.gainLife(creature.getToughness().getValue(), game, source); return true; } return false; } }