package mage.abilities.effects.common; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.choices.TwoChoiceVote; import mage.constants.AbilityWord; import mage.constants.Outcome; import mage.game.Game; /** * @author TheElk801 */ public class WillOfThePlaneswalkersEffect extends OneShotEffect { public WillOfThePlaneswalkersEffect() { super(Outcome.Benefit); staticText = AbilityWord.WILL_OF_THE_PLANESWALKERS.formatWord() + "Starting with you, each player votes " + "for planeswalk or chaos. If planeswalk gets more votes, planeswalk. " + "If chaos gets more votes or the vote is tied, chaos ensues"; concatBy("
"); } private WillOfThePlaneswalkersEffect(final WillOfThePlaneswalkersEffect effect) { super(effect); } @Override public WillOfThePlaneswalkersEffect copy() { return new WillOfThePlaneswalkersEffect(this); } @Override public boolean apply(Game game, Ability source) { TwoChoiceVote vote = new TwoChoiceVote("Planeswalk", "Chaos", Outcome.Benefit); vote.doVotes(source, game); int planeswalkCount = vote.getVoteCount(true); int chaosCount = vote.getVoteCount(false); // TODO: Implement when planes have been refactored if (planeswalkCount > chaosCount) { // planeswalk to next plane } else { // chaos ensues } return true; } }