package mage.abilities.effects.common; import mage.constants.Outcome; import mage.constants.TargetController; import mage.abilities.Ability; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.filter.FilterPermanent; import mage.filter.predicate.permanent.ControllerPredicate; import mage.filter.predicate.permanent.TokenPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.Target; import mage.target.TargetPermanent; import mage.target.targetpointer.FixedTarget; /** * * @author LevelX2 */ // // 701.27. Populate // // 701.27a To populate means to choose a creature token you control and put a // token onto the battlefield that's a copy of that creature token. // // 701.27b If you control no creature tokens when instructed to populate, you // won't put a token onto the battlefield. // public class PopulateEffect extends OneShotEffect { private static final FilterPermanent filter = new FilterPermanent("token for populate"); static { filter.add(TokenPredicate.instance); filter.add(new ControllerPredicate(TargetController.YOU)); } public PopulateEffect() { this(""); } public PopulateEffect(String prefixText) { super(Outcome.Copy); this.staticText = (!prefixText.isEmpty() ? prefixText + " p" : "P") + "opulate (Create a token that's a copy of a creature token you control.)"; } public PopulateEffect(final PopulateEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); if (player != null) { Target target = new TargetPermanent(filter); target.setNotTarget(true); if (target.canChoose(source.getControllerId(), game)) { player.choose(Outcome.Copy, target, source.getSourceId(), game); Permanent tokenToCopy = game.getPermanent(target.getFirstTarget()); if (tokenToCopy != null) { if (!game.isSimulation()) { game.informPlayers("Token selected for populate: " + tokenToCopy.getLogName()); } Effect effect = new CreateTokenCopyTargetEffect(); effect.setTargetPointer(new FixedTarget(target.getFirstTarget())); return effect.apply(game, source); } } return true; } return false; } @Override public PopulateEffect copy() { return new PopulateEffect(this); } }