package mage.cards.p; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.common.delayed.AtTheBeginOfNextUpkeepDelayedTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect; import mage.abilities.effects.common.DrawCardSourceControllerEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.cards.Cards; import mage.cards.CardsImpl; import mage.constants.CardType; import mage.constants.Outcome; import mage.game.Game; import mage.players.Player; import mage.target.TargetPlayer; /** * * @author Plopman */ public final class Portent extends CardImpl { public Portent(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{U}"); // Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle their library. this.getSpellAbility().addEffect(new PortentEffect()); this.getSpellAbility().addTarget(new TargetPlayer()); // Draw a card at the beginning of the next turn's upkeep. this.getSpellAbility().addEffect(new CreateDelayedTriggeredAbilityEffect(new AtTheBeginOfNextUpkeepDelayedTriggeredAbility(new DrawCardSourceControllerEffect(1)), false)); } private Portent(final Portent card) { super(card); } @Override public Portent copy() { return new Portent(this); } } class PortentEffect extends OneShotEffect { public PortentEffect() { super(Outcome.DrawCard); this.staticText = "look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle"; } public PortentEffect(final PortentEffect effect) { super(effect); } @Override public PortentEffect copy() { return new PortentEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); Player player = game.getPlayer(getTargetPointer().getFirst(game, source)); if (player == null || controller == null) { return false; } Cards cards = new CardsImpl(player.getLibrary().getTopCards(game, 3)); controller.lookAtCards(source, null, cards, game); controller.putCardsOnTopOfLibrary(cards, game, source, true); if (controller.chooseUse(Outcome.Neutral, "You may have that player shuffle", source, game)) { player.shuffleLibrary(source, game); } return true; } }