package mage.cards.p; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.cards.CardsImpl; import mage.choices.ChoiceColor; import mage.constants.CardType; import mage.constants.Outcome; import mage.filter.FilterCard; import mage.filter.predicate.mageobject.ColorPredicate; import mage.game.Game; import mage.players.Player; import mage.target.TargetPlayer; import java.util.UUID; /** * @author LevelX2 */ public final class Persecute extends CardImpl { public Persecute(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{2}{B}{B}"); // Choose a color. Target player reveals their hand and discards all cards of that color. this.getSpellAbility().addEffect(new PersecuteEffect()); this.getSpellAbility().addTarget(new TargetPlayer()); } private Persecute(final Persecute card) { super(card); } @Override public Persecute copy() { return new Persecute(this); } } class PersecuteEffect extends OneShotEffect { PersecuteEffect() { super(Outcome.Discard); this.staticText = "Choose a color. Target player reveals their hand and discards all cards of that color"; } private PersecuteEffect(final PersecuteEffect effect) { super(effect); } @Override public PersecuteEffect copy() { return new PersecuteEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); MageObject sourceObject = game.getObject(source.getSourceId()); Player targetPlayer = game.getPlayer(getTargetPointer().getFirst(game, source)); ChoiceColor choice = new ChoiceColor(); if (controller == null || sourceObject == null || targetPlayer == null || !controller.choose(outcome, choice, game)) { return false; } FilterCard filterCard = new FilterCard(); filterCard.add(new ColorPredicate(choice.getColor())); targetPlayer.revealCards(source, targetPlayer.getHand(), game); targetPlayer.discard(new CardsImpl(targetPlayer.getHand().getCards(filterCard, game)), false, source, game); return true; } }