package mage.cards.p; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.condition.common.DeliriumCondition; import mage.abilities.decorator.ConditionalContinuousEffect; import mage.abilities.effects.common.continuous.BoostSourceEffect; import mage.abilities.effects.common.continuous.GainAbilitySourceEffect; import mage.abilities.hint.common.DeliriumHint; import mage.abilities.keyword.FirstStrikeAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.SubType; import mage.constants.Duration; import mage.constants.Zone; /** * @author fireshoes */ public final class ParanoidParishBlade extends CardImpl { public ParanoidParishBlade(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{W}"); this.subtype.add(SubType.HUMAN); this.subtype.add(SubType.SOLDIER); this.power = new MageInt(3); this.toughness = new MageInt(2); // Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard. ConditionalContinuousEffect effect = new ConditionalContinuousEffect(new BoostSourceEffect(1, 0, Duration.WhileOnBattlefield), DeliriumCondition.instance, "Delirium — {this} gets +1/+0 "); effect.setText("Delirium — {this} gets +1/+0"); Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect); effect = new ConditionalContinuousEffect(new GainAbilitySourceEffect(FirstStrikeAbility.getInstance(), Duration.WhileOnBattlefield), DeliriumCondition.instance, "and has first strike as long as there are four or more card types among cards in your graveyard."); ability.addEffect(effect); ability.addHint(DeliriumHint.instance); this.addAbility(ability); } private ParanoidParishBlade(final ParanoidParishBlade card) { super(card); } @Override public ParanoidParishBlade copy() { return new ParanoidParishBlade(this); } }