package mage.cards.p; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.common.BeginningOfUpkeepTriggeredAbility; import mage.abilities.common.EntersBattlefieldAbility; import mage.abilities.condition.common.ModeChoiceSourceCondition; import mage.abilities.decorator.ConditionalTriggeredAbility; import mage.abilities.effects.Effect; import mage.abilities.effects.common.ChooseModeEffect; import mage.abilities.effects.common.GainLifeEffect; import mage.abilities.effects.common.LoseLifeOpponentsEffect; import mage.abilities.effects.common.ReturnFromGraveyardToHandTargetEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.TargetController; import mage.filter.StaticFilters; import mage.target.common.TargetCardInYourGraveyard; /** * * @author LevelX2 */ public final class PalaceSiege extends CardImpl { private static final String ruleTrigger1 = "&bull Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand."; private static final String ruleTrigger2 = "&bull Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life."; public PalaceSiege(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{B}{B}"); // As Palace Siege enters the battlefield, choose Khans or Dragons. this.addAbility(new EntersBattlefieldAbility(new ChooseModeEffect("Khans or Dragons?", "Khans", "Dragons"), null, "As {this} enters the battlefield, choose Khans or Dragons.", "")); // * Khans - At the beginning of your upkeep, return target creature card from your graveyard to your hand. Ability ability1 = new ConditionalTriggeredAbility( new BeginningOfUpkeepTriggeredAbility(new ReturnFromGraveyardToHandTargetEffect(), TargetController.YOU, false), new ModeChoiceSourceCondition("Khans"), ruleTrigger1); ability1.addTarget(new TargetCardInYourGraveyard(StaticFilters.FILTER_CARD_CREATURE)); this.addAbility(ability1); // * Dragons - At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life. Ability ability2 = new ConditionalTriggeredAbility( new BeginningOfUpkeepTriggeredAbility(new LoseLifeOpponentsEffect(2), TargetController.YOU, false), new ModeChoiceSourceCondition("Dragons"), ruleTrigger2); Effect effect = new GainLifeEffect(2); effect.setText("and you gain 2 life"); ability2.addEffect(effect); this.addAbility(ability2); } private PalaceSiege(final PalaceSiege card) { super(card); } @Override public PalaceSiege copy() { return new PalaceSiege(this); } }