/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.keyword; import mage.MageInt; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.cards.Card; import mage.constants.CardType; import mage.constants.Outcome; import mage.counters.CounterType; import mage.game.Game; import mage.game.permanent.token.Token; import mage.players.Player; import mage.util.CardUtil; /** * If you would draw a card, instead you may put exactly X cards from the top of your library into your graveyard. If * you do, return this card from your graveyard to your hand. Otherwise, draw a card. * * @author North */ public class FabricateAbility extends EntersBattlefieldTriggeredAbility { public FabricateAbility(int value) { super(new FabricateEffect(value), false, true); } public FabricateAbility(final FabricateAbility ability) { super(ability); } @Override public FabricateAbility copy() { return new FabricateAbility(this); } } class FabricateEffect extends OneShotEffect { private final int value; FabricateEffect(int value) { super(Outcome.Benefit); this.value = value; this.staticText = "Fabricate " + value + " (When this creature enters the battlefield, put " + CardUtil.numberToText(value, "a") + " +1/+1 counter" + (value > 1 ? "s" : "") + " on it or create " + CardUtil.numberToText(value, "a") + " 1/1 colorless Servo artifact creature token" + (value > 1 ? "s" : "") + ".)"; } FabricateEffect(final FabricateEffect effect) { super(effect); this.value = effect.value; } @Override public FabricateEffect copy() { return new FabricateEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { MageObject sourceObject = source.getSourceObjectIfItStillExists(game); if (sourceObject != null && controller.chooseUse( Outcome.BoostCreature, "Fabricate " + value, null, "Put " + CardUtil.numberToText(value, "a") + " +1/+1 counter" + (value > 1 ? "s" : ""), "Create " + CardUtil.numberToText(value, "a") + " 1/1 token" + (value > 1 ? "s" : ""), source, game)) { ((Card) sourceObject).addCounters(CounterType.P1P1.createInstance(value), game); } else { new ServoToken().putOntoBattlefield(value, game, source.getSourceId(), controller.getId()); } return true; } return false; } } class ServoToken extends Token { ServoToken() { super("Servo", "1/1 colorless Servo artifact creature token"); cardType.add(CardType.ARTIFACT); cardType.add(CardType.CREATURE); subtype.add("Servo"); power = new MageInt(1); toughness = new MageInt(1); } }