/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in ability and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of ability code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.players; import mage.Constants.AsThoughEffectType; import mage.Constants.Outcome; import mage.Constants.RangeOfInfluence; import mage.Constants.Zone; import mage.MageObject; import mage.Mana; import mage.abilities.*; import mage.abilities.common.PassAbility; import mage.abilities.common.delayed.AtTheEndOfTurnStepPostDelayedTriggeredAbility; import mage.abilities.costs.AdjustingSourceCosts; import mage.abilities.costs.AlternativeCost; import mage.abilities.effects.RestrictionEffect; import mage.abilities.effects.common.LoseControlOnOtherPlayersControllerEffect; import mage.abilities.keyword.*; import mage.abilities.mana.ManaAbility; import mage.abilities.mana.ManaOptions; import mage.actions.MageDrawAction; import mage.cards.Card; import mage.cards.Cards; import mage.cards.CardsImpl; import mage.cards.decks.Deck; import mage.counters.Counter; import mage.counters.CounterType; import mage.counters.Counters; import mage.filter.common.FilterCreatureForCombat; import mage.game.ExileZone; import mage.game.Game; import mage.game.combat.CombatGroup; import mage.game.events.DamagePlayerEvent; import mage.game.events.DamagedPlayerEvent; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; import mage.game.stack.StackAbility; import mage.players.net.UserData; import mage.target.Target; import mage.target.TargetAmount; import mage.target.common.TargetCardInLibrary; import mage.target.common.TargetDiscard; import mage.watchers.common.BloodthirstWatcher; import org.apache.log4j.Logger; import java.io.Serializable; import java.util.*; public abstract class PlayerImpl> implements Player, Serializable { private static final transient Logger log = Logger.getLogger(PlayerImpl.class); private static Random rnd = new Random(); protected boolean abort; protected final UUID playerId; protected String name; protected boolean human; protected int life; protected boolean wins; protected boolean loses; protected Library library; protected Cards sideboard; protected Cards hand; protected Cards graveyard; protected Abilities abilities; protected Counters counters; protected int landsPlayed; protected int landsPerTurn = 1; protected int maxHandSize = 7; protected ManaPool manaPool; protected boolean passed; protected boolean passedTurn; protected int turns; /** * This indicates that player passed all turns until his own turn starts. * Note! This differs from passedTurn as it doesn't care about spells and abilities in the stack and will pass them as well. */ protected boolean passedAllTurns; protected boolean left; protected RangeOfInfluence range; protected Set inRange = new HashSet(); protected boolean isTestMode = false; protected boolean canGainLife = true; protected boolean canLoseLife = true; protected boolean canPayLifeCost = true; protected boolean canPaySacrificeCost = true; protected boolean isGameUnderControl = true; protected UUID turnController; protected Set playersUnderYourControl = new HashSet(); protected List attachments = new ArrayList(); protected boolean topCardRevealed = false; protected UserData userData; @Override public abstract T copy(); public PlayerImpl(String name, RangeOfInfluence range) { this(UUID.randomUUID()); this.name = name; this.range = range; hand = new CardsImpl(Zone.HAND); graveyard = new CardsImpl(Zone.GRAVEYARD); abilities = new AbilitiesImpl(); counters = new Counters(); manaPool = new ManaPool(); library = new Library(playerId); sideboard = new CardsImpl(Zone.OUTSIDE); } protected PlayerImpl(UUID id) { this.playerId = id; } public PlayerImpl(final PlayerImpl player) { this.abort = player.abort; this.playerId = player.playerId; this.name = player.name; this.human = player.human; this.life = player.life; this.wins = player.wins; this.loses = player.loses; this.library = player.library.copy(); this.sideboard = player.sideboard.copy(); this.hand = player.hand.copy(); this.graveyard = player.graveyard.copy(); this.abilities = player.abilities.copy(); this.counters = player.counters.copy(); this.landsPlayed = player.landsPlayed; this.landsPerTurn = player.landsPerTurn; this.maxHandSize = player.maxHandSize; this.manaPool = player.manaPool.copy(); this.passed = player.passed; this.passedTurn = player.passedTurn; this.passedAllTurns = player.passedAllTurns; this.turns = player.turns; this.left = player.left; this.range = player.range; this.canGainLife = player.canGainLife; this.canLoseLife = player.canLoseLife; this.attachments.addAll(player.attachments); this.inRange.addAll(player.inRange); this.userData = player.userData; this.canPayLifeCost = player.canPayLifeCost; this.canPaySacrificeCost = player.canPaySacrificeCost; } @Override public void useDeck(Deck deck, Game game) { library.clear(); library.addAll(deck.getCards(), game); sideboard.clear(); for (Card card : deck.getSideboard()) { sideboard.add(card); } } @Override public void init(Game game) { init(game, false); } @Override public void init(Game game, boolean testMode) { this.abort = false; if (!testMode) { this.hand.clear(); this.graveyard.clear(); } this.library.reset(); this.abilities.clear(); this.counters.clear(); this.wins = false; this.loses = false; this.left = false; this.passed = false; this.passedTurn = false; this.passedAllTurns = false; this.canGainLife = true; this.canLoseLife = true; game.getState().getWatchers().add(new BloodthirstWatcher(playerId)); } @Override public void reset() { this.abilities.clear(); this.landsPerTurn = 1; this.maxHandSize = 7; this.canGainLife = true; this.canLoseLife = true; this.canPayLifeCost = true; this.canPaySacrificeCost = true; this.topCardRevealed = false; } @Override public Counters getCounters() { return counters; } @Override public void beginTurn(Game game) { this.landsPlayed = 0; findRange(game); } @Override public RangeOfInfluence getRange() { return range; } protected void findRange(Game game) { //20100423 - 801.2c inRange.clear(); if (range == RangeOfInfluence.ALL) { for (Player player: game.getPlayers().values()) { if (!player.hasLeft()) inRange.add(player.getId()); } } else { if ((range.getRange() * 2) + 1 >= game.getPlayers().size()) { for (Player player: game.getPlayers().values()) { if (!player.hasLeft()) inRange.add(player.getId()); } } else { inRange.add(playerId); PlayerList players = game.getState().getPlayerList(playerId); for (int i = 0; i < range.getRange(); i++) { Player player = players.getNext(game); while (player.hasLeft()) player = players.getNext(game); inRange.add(player.getId()); } players = game.getState().getPlayerList(playerId); for (int i = 0; i < range.getRange(); i++) { Player player = players.getPrevious(game); while (player.hasLeft()) player = players.getPrevious(game); inRange.add(player.getId()); } } } } @Override public Set getInRange() { return inRange; } @Override public Set getPlayersUnderYourControl() { return this.playersUnderYourControl; } @Override public void controlPlayersTurn(Game game, UUID playerId) { if (!playerId.equals(this.getId())) { this.playersUnderYourControl.add(playerId); Player player = game.getPlayer(playerId); if (!player.hasLeft() && !player.hasLost()) { player.setGameUnderYourControl(false); player.setTurnControlledBy(this.getId()); } DelayedTriggeredAbility ability = new AtTheEndOfTurnStepPostDelayedTriggeredAbility(new LoseControlOnOtherPlayersControllerEffect()); ability.setSourceId(getId()); ability.setControllerId(getId()); game.addDelayedTriggeredAbility(ability); } } @Override public void setTurnControlledBy(UUID playerId) { this.turnController = playerId; } @Override public UUID getTurnControlledBy() { return this.turnController; } @Override public void resetOtherTurnsControlled() { playersUnderYourControl.clear(); } @Override public boolean isGameUnderControl() { return isGameUnderControl; } @Override public void setGameUnderYourControl(boolean value) { this.isGameUnderControl = value; } @Override public void endOfTurn(Game game) { this.passedTurn = false; } @Override public boolean canBeTargetedBy(MageObject source, Game game) { if (this.hasLost() || this.hasLeft()) return false; if (source != null) { if (abilities.containsKey(ShroudAbility.getInstance().getId())) return false; if (hasProtectionFrom(source, game)) return false; } return true; } @Override public boolean hasProtectionFrom(MageObject source, Game game) { for (ProtectionAbility ability: abilities.getProtectionAbilities()) { if (!ability.canTarget(source, game)) return true; } return false; } @Override public int drawCards(int num, Game game) { return game.doAction(new MageDrawAction(this, num)); } @Override public void discardToMax(Game game) { while (hand.size() > this.maxHandSize) { TargetDiscard target = new TargetDiscard(playerId); choose(Outcome.Discard, target, null, game); discard(hand.get(target.getFirstTarget(), game), null, game); } } @Override public boolean putInHand(Card card, Game game) { if (card.getOwnerId().equals(playerId)) { this.hand.add(card); game.setZone(card.getId(), Zone.HAND); } else { return game.getPlayer(card.getOwnerId()).putInHand(card, game); } return true; } @Override public boolean removeFromHand(Card card, Game game) { hand.remove(card); return true; } @Override public boolean removeFromLibrary(Card card, Game game) { if (card == null) return false; library.remove(card.getId(), game); return true; } @Override public void discard(int amount, Ability source, Game game) { if (amount >= hand.size()) { int discardAmount = hand.size(); while (hand.size() > 0) { discard(hand.get(hand.iterator().next(), game), source, game); } game.fireInformEvent(name + " discards " + Integer.toString(discardAmount) + " card" + (discardAmount > 1?"s":"")); return; } int numDiscarded = 0; while (numDiscarded < amount) { if (hand.size() == 0) break; TargetDiscard target = new TargetDiscard(playerId); choose(Outcome.Discard, target, source.getSourceId(), game); Card card = hand.get(target.getFirstTarget(), game); if (card != null && discard(card, source, game)) { numDiscarded++; } } game.fireInformEvent(name + " discards " + Integer.toString(numDiscarded) + " card" + (numDiscarded > 1?"s":"")); } @Override public boolean discard(Card card, Ability source, Game game) { //20100716 - 701.7 if (card != null) { removeFromHand(card, game); card.moveToZone(Zone.GRAVEYARD, source==null?null:source.getId(), game, false); game.fireEvent(GameEvent.getEvent(GameEvent.EventType.DISCARDED_CARD, card.getId(), source==null?null:source.getId(), playerId)); return true; } return false; } @Override public List getAttachments() { return attachments; } @Override public boolean addAttachment(UUID permanentId, Game game) { if (!this.attachments.contains(permanentId)) { Permanent aura = game.getPermanent(permanentId); if (aura != null) { if (!game.replaceEvent(new GameEvent(GameEvent.EventType.ENCHANT_PLAYER, playerId, permanentId, aura.getControllerId()))) { this.attachments.add(permanentId); aura.attachTo(playerId, game); game.fireEvent(new GameEvent(GameEvent.EventType.ENCHANTED_PLAYER, playerId, permanentId, aura.getControllerId())); return true; } } } return false; } @Override public boolean removeAttachment(UUID permanentId, Game game) { if (this.attachments.contains(permanentId)) { Permanent aura = game.getPermanent(permanentId); if (aura != null) { if (!game.replaceEvent(new GameEvent(GameEvent.EventType.UNATTACH, playerId, permanentId, aura.getControllerId()))) { this.attachments.remove(permanentId); aura.attachTo(null, game); } game.fireEvent(new GameEvent(GameEvent.EventType.UNATTACHED, playerId, permanentId, aura.getControllerId())); return true; } } return false; } @Override public boolean removeFromBattlefield(Permanent permanent, Game game) { permanent.removeFromCombat(game); game.getBattlefield().removePermanent(permanent.getId()); if (permanent.getAttachedTo() != null) { Permanent attachedTo = game.getPermanent(permanent.getAttachedTo()); if (attachedTo != null) attachedTo.removeAttachment(permanent.getId(), game); } return true; } @Override public boolean putInGraveyard(Card card, Game game, boolean fromBattlefield) { if (card.getOwnerId().equals(playerId)) { this.graveyard.add(card); } else { return game.getPlayer(card.getOwnerId()).putInGraveyard(card, game, fromBattlefield); } return true; } @Override public boolean removeFromGraveyard(Card card, Game game) { this.graveyard.remove(card); return true; } @Override public boolean cast(SpellAbility ability, Game game, boolean noMana) { //20091005 - 601.2a Card card = game.getCard(ability.getSourceId()); if (card != null) { if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.CAST_SPELL, ability.getId(), ability.getSourceId(), playerId))) { int bookmark = game.bookmarkState(); Zone fromZone = game.getState().getZone(card.getId()); card.cast(game, fromZone, ability, playerId); SpellAbility spellAbility = game.getStack().getSpell(ability.getId()).getSpellAbility(); if (spellAbility.activate(game, noMana)) { for (KickerAbility kicker: card.getAbilities().getKickerAbilities()) { if (kicker.getCosts().canPay(ability.getSourceId(), playerId, game) && kicker.canChooseTarget(game)) { kicker.activate(game, false); } } GameEvent event = GameEvent.getEvent(GameEvent.EventType.SPELL_CAST, spellAbility.getId(), spellAbility.getSourceId(), playerId); event.setZone(fromZone); game.fireEvent(event); game.fireInformEvent(name + spellAbility.getActivatedMessage(game)); game.removeBookmark(bookmark); return true; } game.restoreState(bookmark); } } return false; } @Override public boolean playLand(Card card, Game game) { //20091005 - 305.1 if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.PLAY_LAND, card.getId(), playerId))) { int bookmark = game.bookmarkState(); Zone zone = game.getState().getZone(card.getId()); if (card.putOntoBattlefield(game, zone, null, playerId)) { landsPlayed++; game.fireEvent(GameEvent.getEvent(GameEvent.EventType.LAND_PLAYED, card.getId(), playerId)); game.fireInformEvent(name + " plays " + card.getName()); game.removeBookmark(bookmark); return true; } game.restoreState(bookmark); } return false; } protected boolean playManaAbility(ManaAbility ability, Game game) { if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.ACTIVATE_ABILITY, ability.getId(), ability.getSourceId(), playerId))) { int bookmark = game.bookmarkState(); if (ability.activate(game, false)) { ability.resolve(game); game.removeBookmark(bookmark); return true; } game.restoreState(bookmark); } return false; } protected boolean playAbility(ActivatedAbility ability, Game game) { //20091005 - 602.2a if (ability.isUsesStack()) { if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.ACTIVATE_ABILITY, ability.getId(), ability.getSourceId(), playerId))) { int bookmark = game.bookmarkState(); ability.newId(); game.getStack().push(new StackAbility(ability, playerId)); if (ability.activate(game, false)) { game.fireEvent(GameEvent.getEvent(GameEvent.EventType.ACTIVATED_ABILITY, ability.getId(), ability.getSourceId(), playerId)); game.fireInformEvent(name + ability.getActivatedMessage(game)); game.removeBookmark(bookmark); return true; } game.restoreState(bookmark); } } else { int bookmark = game.bookmarkState(); if (ability.activate(game, false)) { ability.resolve(game); game.removeBookmark(bookmark); return true; } game.restoreState(bookmark); } return false; } protected boolean specialAction(SpecialAction action, Game game) { //20091005 - 114 if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.ACTIVATE_ABILITY, action.getSourceId(), action.getId(), playerId))) { int bookmark = game.bookmarkState(); if (action.activate(game, false)) { game.fireEvent(GameEvent.getEvent(GameEvent.EventType.ACTIVATED_ABILITY, action.getSourceId(), action.getId(), playerId)); game.fireInformEvent(name + action.getActivatedMessage(game)); if (action.resolve(game)) { game.removeBookmark(bookmark); return true; } } game.restoreState(bookmark); } return false; } @Override public boolean activateAbility(ActivatedAbility ability, Game game) { boolean result; if (!ability.canActivate(this.playerId, game)) return false; if (ability instanceof PassAbility) { pass(); return true; } else if (ability instanceof PlayLandAbility) { Card card = hand.get(ability.getSourceId(), game); if (card == null) { card = game.getCard(ability.getSourceId()); } result = playLand(card, game); } else if (ability instanceof SpecialAction) { result = specialAction((SpecialAction)ability.copy(), game); } else if (ability instanceof ManaAbility) { result = playManaAbility((ManaAbility)ability.copy(), game); } else if (ability instanceof SpellAbility) { result = cast((SpellAbility)ability, game, false); } else { result = playAbility((ActivatedAbility)ability.copy(), game); } //if player has taken an action then reset all player passed flags if (result) game.getPlayers().resetPassed(); return result; } @Override public boolean triggerAbility(TriggeredAbility source, Game game) { if (source == null) { log.warn("Null source in triggerAbility method"); return false; } //20091005 - 603.3c, 603.3d int bookmark = game.bookmarkState(); //FIXME: remove try\catch once we find out the reason for NPE on server TriggeredAbility ability = null; try { ability = source.copy(); } catch (NullPointerException npe) { log.fatal("NPE for source=" + source); log.fatal("NPE for source=" + source.getRule()); throw npe; } if (ability != null && ability.canChooseTarget(game)) { if (ability.isUsesStack()) { game.getStack().push(new StackAbility(ability, playerId)); if (ability.activate(game, false)) { game.removeBookmark(bookmark); return true; } } else { if (ability.activate(game, false)) { ability.resolve(game); game.removeBookmark(bookmark); return true; } } } game.restoreState(bookmark); return false; } protected LinkedHashMap getUseableActivatedAbilities(MageObject object, Zone zone, Game game) { LinkedHashMap useable = new LinkedHashMap(); for (ActivatedAbility ability: object.getAbilities().getActivatedAbilities(zone)) { if (ability.canActivate(playerId, game)) { useable.put(ability.getId(), ability); } } if (zone != Zone.HAND) { if (zone != Zone.BATTLEFIELD && game.getContinuousEffects().asThough(object.getId(), AsThoughEffectType.CAST, game)) { for (ActivatedAbility ability: object.getAbilities().getActivatedAbilities(Zone.HAND)) { useable.put(ability.getId(), ability); } } else { // this allows alternative costs like Flashback work from other than hand zones for (ActivatedAbility ability: object.getAbilities().getActivatedAbilities(Zone.HAND)) { for (AlternativeCost cost: ability.getAlternativeCosts()) { if (cost.isAvailable(game, ability)) { useable.put(ability.getId(), ability); } } } } } Abilities otherAbilities = game.getState().getOtherAbilities(object.getId(), zone); if (otherAbilities != null) { for (ActivatedAbility ability: otherAbilities) { useable.put(ability.getId(), ability); } } return useable; } protected LinkedHashMap getUseableManaAbilities(MageObject object, Zone zone, Game game) { LinkedHashMap useable = new LinkedHashMap(); for (ManaAbility ability: object.getAbilities().getManaAbilities(zone)) { if (ability.canActivate(playerId, game)) useable.put(ability.getId(), ability); } return useable; } @Override public int getLandsPlayed() { return landsPlayed; } @Override public boolean canPlayLand() { //20091005 - 114.2a return landsPlayed < landsPerTurn; } protected boolean isActivePlayer(Game game) { return game.getActivePlayerId().equals(this.playerId); } @Override public void shuffleLibrary(Game game) { if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.SHUFFLE_LIBRARY, playerId, playerId))) { this.library.shuffle(); game.fireEvent(GameEvent.getEvent(GameEvent.EventType.LIBRARY_SHUFFLED, playerId, playerId)); } } @Override public void revealCards(String name, Cards cards, Game game) { game.getState().getRevealed().add(name, cards); // game.fireRevealCardsEvent(this.name + " revealed", cards); } @Override public void lookAtCards(String name, Cards cards, Game game) { game.getState().getLookedAt(this.playerId).add(name, cards); game.fireLookAtCardsEvent(playerId, this.name + " looking at", cards); } @Override public void phasing(Game game) { //20091005 - 502.1 for (Permanent permanent: game.getBattlefield().getPhasedIn(playerId)) { permanent.phaseOut(game); } for (Permanent permanent: game.getBattlefield().getPhasedOut(playerId)) { permanent.phaseIn(game); } } @Override public void untap(Game game) { //20091005 - 502.2 for (Permanent permanent: game.getBattlefield().getAllActivePermanents(playerId)) { boolean untap = true; for (RestrictionEffect effect : game.getContinuousEffects().getApplicableRestrictionEffects(permanent, game)) { untap &= effect.canBeUntapped(permanent, game); } if (untap) permanent.untap(game); } } @Override public UUID getId() { return playerId; } @Override public Cards getHand() { return hand; } @Override public Cards getGraveyard() { return graveyard; } @Override public ManaPool getManaPool() { return this.manaPool; } @Override public String getName() { return name; } @Override public boolean isHuman() { return human; } @Override public Library getLibrary() { return library; } @Override public Cards getSideboard() { return sideboard; } @Override public int getLife() { return life; } @Override public void setLife(int life, Game game) { // rule 118.5 if (life > this.life) { gainLife(life - this.life, game); } else if (life < this.life) { loseLife(this.life - life, game); } } @Override public void setLifeTotalCanChange(boolean lifeTotalCanChange) { this.canGainLife = lifeTotalCanChange; this.canLoseLife = lifeTotalCanChange; } @Override public boolean isLifeTotalCanChange() { return canGainLife | canLoseLife; } @Override public boolean isCanLoseLife() { return canLoseLife; } @Override public void setCanLoseLife(boolean canLoseLife) { this.canLoseLife = canLoseLife; } @Override public int loseLife(int amount, Game game) { if (!canLoseLife) return 0; GameEvent event = new GameEvent(GameEvent.EventType.LOSE_LIFE, playerId, playerId, playerId, amount, false); if (!game.replaceEvent(event)) { this.life -= event.getAmount(); game.fireEvent(GameEvent.getEvent(GameEvent.EventType.LOST_LIFE, playerId, playerId, playerId, amount)); return amount; } return 0; } @Override public boolean isCanGainLife() { return canGainLife; } @Override public void setCanGainLife(boolean canGainLife) { this.canGainLife = canGainLife; } @Override public int gainLife(int amount, Game game) { if (!canGainLife) return 0; GameEvent event = new GameEvent(GameEvent.EventType.GAIN_LIFE, playerId, playerId, playerId, amount, false); if (!game.replaceEvent(event)) { this.life += event.getAmount(); game.fireEvent(GameEvent.getEvent(GameEvent.EventType.GAINED_LIFE, playerId, playerId, playerId, amount)); return amount; } return 0; } @Override public int damage(int damage, UUID sourceId, Game game, boolean combatDamage, boolean preventable) { return doDamage(damage, sourceId, game, combatDamage, preventable, null); } @Override public int damage(int damage, UUID sourceId, Game game, boolean combatDamage, boolean preventable, ArrayList appliedEffects) { return doDamage(damage, sourceId, game, combatDamage, preventable, appliedEffects); } private int doDamage(int damage, UUID sourceId, Game game, boolean combatDamage, boolean preventable, ArrayList appliedEffects) { if (damage > 0 && canDamage(game.getObject(sourceId), game)) { GameEvent event = new DamagePlayerEvent(playerId, sourceId, playerId, damage, preventable, combatDamage); event.setAppliedEffects(appliedEffects); if (!game.replaceEvent(event)) { int actualDamage = event.getAmount(); if (actualDamage > 0) { Permanent source = game.getPermanent(sourceId); if(source == null){ MageObject lastKnownInformation = game.getLastKnownInformation(sourceId, Zone.BATTLEFIELD); if(lastKnownInformation instanceof Permanent){ source = (Permanent) lastKnownInformation; } } if (source != null && (source.getAbilities().containsKey(InfectAbility.getInstance().getId()))) { addCounters(CounterType.POISON.createInstance(actualDamage), game); } else { GameEvent damageToLifeLossEvent = new GameEvent(EventType.DAMAGE_CAUSES_LIFE_LOSS, playerId, sourceId, playerId, actualDamage, combatDamage); if (!game.replaceEvent(damageToLifeLossEvent)) { this.loseLife(damageToLifeLossEvent.getAmount(), game); } } if (source != null && source.getAbilities().containsKey(LifelinkAbility.getInstance().getId())) { Player player = game.getPlayer(source.getControllerId()); player.gainLife(actualDamage, game); } game.fireEvent(new DamagedPlayerEvent(playerId, sourceId, playerId, actualDamage, combatDamage)); return actualDamage; } } } return 0; } @Override public void addCounters(Counter counter, Game game) { if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.ADD_COUNTER, playerId, playerId, counter.getName(), counter.getCount()))) { counters.addCounter(counter); game.fireEvent(GameEvent.getEvent(EventType.COUNTER_ADDED, playerId, playerId, counter.getName(), counter.getCount())); } } protected boolean canDamage(MageObject source, Game game) { for (ProtectionAbility ability: abilities.getProtectionAbilities()) { if (!ability.canTarget(source, game)) return false; } return true; } @Override public Abilities getAbilities() { return this.abilities; } @Override public void addAbility(Ability ability) { ability.setSourceId(playerId); this.abilities.add(ability); } @Override public int getLandsPerTurn() { return this.landsPerTurn; } @Override public void setLandsPerTurn(int landsPerTurn) { this.landsPerTurn = landsPerTurn; } @Override public int getMaxHandSize() { return maxHandSize; } @Override public void setMaxHandSize(int maxHandSize) { this.maxHandSize = maxHandSize; } @Override public void setResponseString(String responseString) {} @Override public void setResponseUUID(UUID responseUUID) {} @Override public void setResponseBoolean(Boolean responseBoolean) {} @Override public void setResponseInteger(Integer responseInteger) {} @Override public void restore(Player player) { this.library = player.getLibrary().copy(); this.sideboard = player.getSideboard().copy(); this.hand = player.getHand().copy(); this.graveyard = player.getGraveyard().copy(); this.abilities = player.getAbilities().copy(); this.manaPool = player.getManaPool().copy(); this.life = player.getLife(); this.counters = player.getCounters().copy(); this.inRange.clear(); this.inRange.addAll(player.getInRange()); this.landsPlayed = player.getLandsPlayed(); this.name = player.getName(); this.range = player.getRange(); this.passed = player.isPassed(); this.human = player.isHuman(); this.wins = player.hasWon(); this.loses = player.hasLost(); this.landsPerTurn = player.getLandsPerTurn(); this.maxHandSize = player.getMaxHandSize(); this.left = player.hasLeft(); this.canGainLife = player.isCanGainLife(); this.canLoseLife = player.isCanLoseLife(); this.attachments.clear(); this.attachments.addAll(player.getAttachments()); this.userData = player.getUserData(); } @Override public boolean isPassed() { return passed; } @Override public void pass() { this.passed = true; } @Override public boolean isEmptyDraw() { return library.isEmptyDraw(); } @Override public void resetPassed() { if (!this.loses && !this.left) this.passed = false; else this.passed = true; } @Override public void concede(Game game) { this.loses = true; this.abort(); game.leave(playerId); } @Override public void leave() { this.passed = true; this.abort(); this.loses = true; this.left = true; //20100423 - 800.4a this.hand.clear(); this.graveyard.clear(); this.library.clear(); } @Override public boolean hasLeft() { return this.left; } @Override public void lost(Game game) { if (canLose(game)) { this.loses = true; //20100423 - 603.9 if (!this.wins) game.fireEvent(GameEvent.getEvent(GameEvent.EventType.LOST, null, null, playerId)); game.leave(playerId); } } @Override public boolean canLose(Game game) { return !game.replaceEvent(new GameEvent(GameEvent.EventType.LOSES, null, null, playerId)); } @Override public void won(Game game) { if (!game.replaceEvent(new GameEvent(GameEvent.EventType.WINS, null, null, playerId))) { if (!this.loses) { //20100423 - 800.6, 801.16 if (game.getPlayers().size() > 2) { for (UUID opponentId: game.getOpponents(playerId)) { game.getPlayer(opponentId).lost(game); } } else { this.wins = true; game.end(); } } } } @Override public boolean hasLost() { return this.loses; } @Override public boolean hasWon() { if (!this.loses) return this.wins; else return false; } @Override public void declareAttacker(UUID attackerId, UUID defenderId, Game game) { Permanent attacker = game.getPermanent(attackerId); if (attacker != null && attacker.canAttack(game) && attacker.getControllerId().equals(playerId)) { if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_ATTACKER, defenderId, attackerId, playerId))) { game.getCombat().declareAttacker(attackerId, defenderId, game); } } } @Override public void declareBlocker(UUID blockerId, UUID attackerId, Game game) { Permanent blocker = game.getPermanent(blockerId); CombatGroup group = game.getCombat().findGroup(attackerId); if (blocker != null && group != null && group.canBlock(blocker, game) && blocker.getControllerId().equals(playerId)) { group.addBlocker(blockerId, playerId, game); game.getCombat().addBlockingGroup(blockerId, attackerId, playerId, game); } } @Override public boolean searchLibrary(TargetCardInLibrary target, Game game) { return searchLibrary(target, game, playerId); } @Override public boolean searchLibrary(TargetCardInLibrary target, Game game, UUID targetPlayerId) { //20091005 - 701.14c if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.SEARCH_LIBRARY, targetPlayerId, playerId))) { TargetCardInLibrary newTarget = target.copy(); int count = library.count(target.getFilter(), game); if (count < target.getNumberOfTargets()) { newTarget.setMinNumberOfTargets(count); } if (newTarget.choose(Outcome.Neutral, playerId, targetPlayerId, game)) { target.getTargets().clear(); for(UUID targetId: newTarget.getTargets()){ target.add(targetId, game); } game.fireEvent(GameEvent.getEvent(GameEvent.EventType.LIBRARY_SEARCHED, targetPlayerId, playerId)); } return true; } return false; } /** * * @return true if player won the toss */ @Override public boolean flipCoin(Game game) { boolean result = rnd.nextBoolean(); game.informPlayers("[Flip a coin] " + getName() + (result ? " won." : " lost.")); return result; } @Override public List getAvailableAttackers(Game game) { FilterCreatureForCombat filter = new FilterCreatureForCombat(); List attackers = game.getBattlefield().getAllActivePermanents(filter, playerId, game); for (Iterator i = attackers.iterator(); i.hasNext();) { Permanent entry = i.next(); if (!entry.canAttack(game)) i.remove(); } return attackers; } @Override public List getAvailableBlockers(Game game) { FilterCreatureForCombat blockFilter = new FilterCreatureForCombat(); List blockers = game.getBattlefield().getAllActivePermanents(blockFilter, playerId, game); return blockers; } protected ManaOptions getManaAvailable(Game game) { ManaOptions available = new ManaOptions(); List manaPerms = this.getAvailableManaProducers(game); for (Permanent perm: manaPerms) { available.addMana(perm.getAbilities().getAvailableManaAbilities(Zone.BATTLEFIELD, game), game); } List manaPermsWithCost = this.getAvailableManaProducersWithCost(game); for (Permanent perm: manaPermsWithCost) { available.addManaWithCost(perm.getAbilities().getAvailableManaAbilities(Zone.BATTLEFIELD, game), game); } return available; } // returns only mana producers that don't require mana payment protected List getAvailableManaProducers(Game game) { List result = new ArrayList(); for (Permanent permanent: game.getBattlefield().getAllActivePermanents(playerId)) { boolean canAdd = false; for (ManaAbility ability: permanent.getAbilities().getManaAbilities(Zone.BATTLEFIELD)) { if (ability.canActivate(playerId, game)) { canAdd = true; } if (!ability.getManaCosts().isEmpty()) { canAdd = false; break; } } if (canAdd) result.add(permanent); } return result; } // returns only mana producers that require mana payment protected List getAvailableManaProducersWithCost(Game game) { List result = new ArrayList(); for (Permanent permanent: game.getBattlefield().getAllActivePermanents(playerId)) { for (ManaAbility ability: permanent.getAbilities().getManaAbilities(Zone.BATTLEFIELD)) { if (ability.canActivate(playerId, game) && !ability.getManaCosts().isEmpty()) { result.add(permanent); break; } } } return result; } protected boolean canPlay(ActivatedAbility ability, ManaOptions available, Game game) { if (!(ability instanceof ManaAbility) && ability.canActivate(playerId, game)) { Ability copy = ability.copy(); game.getContinuousEffects().costModification(copy, game); Card card = game.getCard(ability.getSourceId()); if (card != null) { for (Ability ability0 : card.getAbilities()) { if (ability0 instanceof AdjustingSourceCosts) { ((AdjustingSourceCosts)ability0).adjustCosts(copy, game); } } } ManaOptions abilityOptions = copy.getManaCostsToPay().getOptions(); if (abilityOptions.size() == 0) { return true; } else { for (Mana mana: abilityOptions) { for (Mana avail: available) { if (mana.enough(avail)) { return true; } } } } for (AlternativeCost cost: ability.getAlternativeCosts()) { if (cost.isAvailable(game, ability) && cost.canPay(ability.getSourceId(), playerId, game)) return true; } } return false; } @Override public List getPlayable(Game game, boolean hidden) { List playable = new ArrayList(); ManaOptions available = getManaAvailable(game); available.addMana(manaPool.getMana()); if (hidden) { for (Card card: hand.getUniqueCards(game)) { for (ActivatedAbility ability: card.getAbilities().getActivatedAbilities(Zone.HAND)) { if (canPlay(ability, available, game)) playable.add(ability); } } } for (Card card: graveyard.getUniqueCards(game)) { for (ActivatedAbility ability: card.getAbilities().getActivatedAbilities(Zone.GRAVEYARD)) { if (canPlay(ability, available, game)) playable.add(ability); } if (game.getContinuousEffects().asThough(card.getId(), AsThoughEffectType.CAST, game)) { for (ActivatedAbility ability: card.getAbilities().getActivatedAbilities(Zone.HAND)) { if (ability instanceof SpellAbility || ability instanceof PlayLandAbility) playable.add(ability); } } } for (ExileZone exile: game.getExile().getExileZones()) { for (Card card: exile.getCards(game)) { if (game.getContinuousEffects().asThough(card.getId(), AsThoughEffectType.CAST, game)) { for (ActivatedAbility ability: card.getAbilities().getActivatedAbilities(Zone.HAND)) { if (ability instanceof SpellAbility || ability instanceof PlayLandAbility) playable.add(ability); } } } } for (Cards cards: game.getState().getRevealed().values()) { for (Card card: cards.getCards(game)) { if (game.getContinuousEffects().asThough(card.getId(), AsThoughEffectType.CAST, game)) { for (ActivatedAbility ability: card.getAbilities().getActivatedAbilities(Zone.HAND)) { if (ability instanceof SpellAbility || ability instanceof PlayLandAbility) playable.add(ability); } } } } // eliminate duplicate activated abilities Map playableActivated = new HashMap(); for (Permanent permanent: game.getBattlefield().getAllActivePermanents(playerId)) { for (ActivatedAbility ability: permanent.getAbilities().getActivatedAbilities(Zone.BATTLEFIELD)) { if (!playableActivated.containsKey(ability.toString())) if (canPlay(ability, available, game)) playableActivated.put(ability.toString(), ability); } } playable.addAll(playableActivated.values()); return playable; } @Override public List getPlayableOptions(Ability ability, Game game) { List options = new ArrayList(); if (ability.isModal()) addModeOptions(options, ability, game); else if (ability.getTargets().getUnchosen().size() > 0) addTargetOptions(options, ability, 0, game); else if (ability.getChoices().getUnchosen().size() > 0) addChoiceOptions(options, ability, 0, game); else if (ability.getCosts().getTargets().getUnchosen().size() > 0) addCostTargetOptions(options, ability, 0, game); return options; } private void addModeOptions(List options, Ability option, Game game) { for (Mode mode: option.getModes().values()) { Ability newOption = option.copy(); newOption.getModes().setMode(mode); if (option.getTargets().getUnchosen().size() > 0) addTargetOptions(options, option, 0, game); else if (option.getChoices().getUnchosen().size() > 0) addChoiceOptions(options, option, 0, game); else if (option.getCosts().getTargets().getUnchosen().size() > 0) addCostTargetOptions(options, option, 0, game); else options.add(newOption); } } private void addTargetOptions(List options, Ability option, int targetNum, Game game) { for (Target target: option.getTargets().getUnchosen().get(targetNum).getTargetOptions(option, game)) { Ability newOption = option.copy(); if (target instanceof TargetAmount) { for (UUID targetId: target.getTargets()) { int amount = target.getTargetAmount(targetId); newOption.getTargets().get(targetNum).addTarget(targetId, amount, newOption, game, true); } } else { for (UUID targetId: target.getTargets()) { newOption.getTargets().get(targetNum).addTarget(targetId, newOption, game, true); } } if (targetNum < option.getTargets().size() - 2) { //addTargetOptions(options, newOption, targetNum + 1, game); // ayrat: bug fix addTargetOptions(options, newOption, targetNum + 1, game); } else { if (option.getChoices().size() > 0) addChoiceOptions(options, newOption, 0, game); else if (option.getCosts().getTargets().size() > 0) addCostTargetOptions(options, newOption, 0, game); else options.add(newOption); } } } private void addChoiceOptions(List options, Ability option, int choiceNum, Game game) { for (String choice: option.getChoices().get(choiceNum).getChoices()) { Ability newOption = option.copy(); newOption.getChoices().get(choiceNum).setChoice(choice); if (choiceNum < option.getChoices().size() - 1) { addChoiceOptions(options, newOption, choiceNum + 1, game); } else { if (option.getCosts().getTargets().size() > 0) addCostTargetOptions(options, newOption, 0, game); else options.add(newOption); } } } private void addCostTargetOptions(List options, Ability option, int targetNum, Game game) { for (UUID targetId: option.getCosts().getTargets().get(targetNum).possibleTargets(option.getSourceId(), playerId, game)) { Ability newOption = option.copy(); newOption.getCosts().getTargets().get(targetNum).addTarget(targetId, option, game, true); if (targetNum < option.getCosts().getTargets().size() - 1) { addCostTargetOptions(options, newOption, targetNum + 1, game); } else { options.add(newOption); } } } @Override public boolean isTestMode() { return isTestMode; } @Override public void setTestMode(boolean value) { this.isTestMode = value; } @Override public boolean isTopCardRevealed() { return topCardRevealed; } @Override public void setTopCardRevealed(boolean topCardRevealed) { this.topCardRevealed = topCardRevealed; } @Override public UserData getUserData() { return this.userData; } @Override public void setUserData(UserData userData) { this.userData = userData; } @Override public void addAction(String action) { // do nothing } @Override public void setAllowBadMoves(boolean allowBadMoves) { // do nothing } @Override public boolean canPayLifeCost() { return isLifeTotalCanChange() && canPayLifeCost; } @Override public void setCanPayLifeCost(boolean canPayLifeCost) { this.canPayLifeCost = canPayLifeCost; } @Override public boolean canPaySacrificeCost() { return canPaySacrificeCost; } @Override public void setCanPaySacrificeCost(boolean canPaySacrificeCost) { this.canPaySacrificeCost = canPaySacrificeCost; } @Override public boolean autoLoseGame() { return false; } @Override public void becomesActivePlayer() { this.passedAllTurns = false; this.turns++; } @Override public int getTurns() { return turns; } }