package mage.abilities.effects.common; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.continuous.GainAbilityTargetEffect; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.permanent.Permanent; import mage.target.targetpointer.FixedTarget; /** * @author BetaSteward_at_googlemail.com */ public class InfoEffect extends OneShotEffect { public InfoEffect(String text) { super(Outcome.Neutral); this.staticText = text; } public InfoEffect(final InfoEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { return true; } @Override public InfoEffect copy() { return new InfoEffect(this); } public static void addInfoToPermanent(Game game, Ability source, Permanent permanent, String info) { // add simple static info to permanent's rules SimpleStaticAbility ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new InfoEffect(info)); GainAbilityTargetEffect gainAbilityEffect = new GainAbilityTargetEffect(ability, Duration.WhileOnBattlefield); gainAbilityEffect.setTargetPointer(new FixedTarget(permanent.getId())); game.addEffect(gainAbilityEffect, source); } }