package mage.game; import java.io.Serializable; import java.util.LinkedList; import java.util.List; import org.apache.log4j.Logger; /** * * @author BetaSteward_at_googlemail.com */ public class GameStates implements Serializable { private static final Logger logger = Logger.getLogger(GameStates.class); private final List states; public GameStates() { this.states = new LinkedList<>(); } public void save(GameState gameState) { // states.add(new Copier().copyCompressed(gameState)); states.add(gameState.copy()); logger.trace("Saved game state: " + states.size()); } public int getSize() { return states.size(); } public GameState rollback(int index) { if (!states.isEmpty() && index < states.size()) { while (states.size() > index + 1) { states.remove(states.size() - 1); } logger.trace("Rolling back state: " + index); // return new Copier().uncompressCopy(states.get(index)); return states.get(index); } return null; } public int remove(int index) { if (!states.isEmpty() && index < states.size()) { while (states.size() > index && !states.isEmpty()) { states.remove(states.size() - 1); } } return states.size(); } public GameState get(int index) { if (index < states.size()) { // return new Copier().uncompressCopy(states.get(index)); return states.get(index); } return null; } public void clear() { states.clear(); } }