package mage.abilities.keyword; import mage.abilities.Ability; import mage.abilities.SpellAbility; import mage.abilities.StaticAbility; import mage.abilities.costs.*; import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.effects.ReplacementEffectImpl; import mage.cards.Card; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.ZoneChangeEvent; import mage.players.Player; import java.util.Iterator; /** * 702.25. Buyback *

* 702.25a Buyback appears on some instants and sorceries. It represents two * static abilities that function while the spell is on the stack. "Buyback * [cost]" means "You may pay an additional [cost] as you cast this spell" and * "If the buyback cost was paid, put this spell into its owner's hand instead * of into that player's graveyard as it resolves." Paying a spell's buyback * cost follows the rules for paying additional costs in rules 601.2b and * 601.2e-g. * * @author LevelX2 */ public class BuybackAbility extends StaticAbility implements OptionalAdditionalSourceCosts { private static final String keywordText = "Buyback"; private static final String reminderTextCost = "You may {cost} in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves."; private static final String reminderTextMana = "You may pay an additional {cost} as you cast this spell. If you do, put this card into your hand as it resolves."; protected OptionalAdditionalCost buybackCost; private int amountToReduceBy = 0; public BuybackAbility(String manaString) { super(Zone.STACK, new BuybackEffect()); addBuybackCostAndSetup(new OptionalAdditionalCostImpl(keywordText, reminderTextMana, new ManaCostsImpl<>(manaString))); setRuleAtTheTop(true); } public BuybackAbility(Cost cost) { super(Zone.STACK, new BuybackEffect()); addBuybackCostAndSetup(new OptionalAdditionalCostImpl(keywordText, "—", reminderTextCost, cost)); setRuleAtTheTop(true); } private void addBuybackCostAndSetup(OptionalAdditionalCost newCost) { this.buybackCost = newCost; this.buybackCost.setCostType(VariableCostType.ADDITIONAL); } public BuybackAbility(final BuybackAbility ability) { super(ability); this.buybackCost = ability.buybackCost.copy(); this.amountToReduceBy = ability.amountToReduceBy; } @Override public BuybackAbility copy() { return new BuybackAbility(this); } @Override public void addCost(Cost cost) { ((OptionalAdditionalCostImpl) buybackCost).add(cost); } public void resetReduceCost() { amountToReduceBy = 0; } // Called by Memory Crystal to reduce mana costs. public int reduceCost(int genericManaToReduce) { int amountToReduce = genericManaToReduce; boolean foundCostToReduce = false; for (Object cost : ((Costs) buybackCost)) { if (cost instanceof ManaCostsImpl) { for (Object c : (ManaCostsImpl) cost) { if (c instanceof GenericManaCost) { int newCostCMC = ((GenericManaCost) c).manaValue() - amountToReduceBy - genericManaToReduce; foundCostToReduce = true; if (newCostCMC > 0) { amountToReduceBy += genericManaToReduce; } else { amountToReduce = ((GenericManaCost) c).manaValue() - amountToReduceBy; amountToReduceBy = ((GenericManaCost) c).manaValue(); } } } } } if (foundCostToReduce) { return amountToReduce; } return 0; } @Override public boolean isActivated() { return buybackCost.isActivated(); } private void resetBuyback(Game game) { activateBuyback(game, false); resetReduceCost(); buybackCost.reset(); } private void activateBuyback(Game game, Boolean isActivated) { // xmage uses copies, all statuses must be saved to game state, not abilities game.getState().setValue(this.getSourceId().toString() + "_activatedBuyback", isActivated); // for extra info in cast message if (isActivated) { buybackCost.activate(); } else { buybackCost.reset(); } } public boolean isBuybackActivated(Game game) { return Boolean.TRUE.equals(game.getState().getValue(this.getSourceId().toString() + "_activatedBuyback")); } @Override public void addOptionalAdditionalCosts(Ability ability, Game game) { if (ability instanceof SpellAbility) { Player player = game.getPlayer(ability.getControllerId()); if (player != null) { this.resetBuyback(game); // TODO: add AI support to find mana available to pay buyback // canPay checks only single mana available, not total mana usage if (player.chooseUse(/*Outcome.Benefit*/ Outcome.AIDontUseIt, "Pay " + buybackCost.getText(false) + " ?", ability, game)) { activateBuyback(game, true); for (Iterator it = ((Costs) buybackCost).iterator(); it.hasNext(); ) { Cost cost = (Cost) it.next(); if (cost instanceof ManaCostsImpl) { ability.getManaCostsToPay().add((ManaCostsImpl) cost.copy()); } else { ability.getCosts().add(cost.copy()); } } } } } } @Override public String getRule() { return buybackCost.getText(false) + ' ' + buybackCost.getReminderText(); } @Override public String getCastMessageSuffix() { return buybackCost.getCastSuffixMessage(0); } } class BuybackEffect extends ReplacementEffectImpl { public BuybackEffect() { super(Duration.WhileOnBattlefield, Outcome.Exile); staticText = "When {this} resolves and you payed buyback costs, put it back to hand instead"; } public BuybackEffect(final BuybackEffect effect) { super(effect); } @Override public BuybackEffect copy() { return new BuybackEffect(this); } @Override public boolean checksEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.ZONE_CHANGE; } @Override public boolean applies(GameEvent event, Ability source, Game game) { if (event.getTargetId().equals(source.getSourceId())) { ZoneChangeEvent zEvent = (ZoneChangeEvent) event; // if spell fizzled, the sourceId is null return zEvent.getFromZone() == Zone.STACK && zEvent.getToZone() == Zone.GRAVEYARD && source.getSourceId().equals(event.getSourceId()); } return false; } @Override public boolean apply(Game game, Ability source) { return true; } @Override public boolean replaceEvent(GameEvent event, Ability source, Game game) { Card card = game.getCard(source.getSourceId()); if (card != null && source instanceof BuybackAbility) { if (((BuybackAbility) source).isBuybackActivated(game)) { return card.moveToZone(Zone.HAND, source, game, true, event.getAppliedEffects()); } } return false; } }