package mage.abilities.common; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.abilities.hint.common.DayNightHint; import mage.constants.Outcome; import mage.game.Game; /** * @author TheElk801 */ public class BecomeDayAsEntersAbility extends EntersBattlefieldAbility { public BecomeDayAsEntersAbility() { super(new BecomeDayEffect()); this.addHint(DayNightHint.instance); } private BecomeDayAsEntersAbility(final BecomeDayAsEntersAbility ability) { super(ability); } @Override public BecomeDayAsEntersAbility copy() { return new BecomeDayAsEntersAbility(this); } @Override public String getRule() { return "If it's neither day nor night, it becomes day as {this} enters the battlefield."; } } class BecomeDayEffect extends OneShotEffect { BecomeDayEffect() { super(Outcome.Neutral); } private BecomeDayEffect(final BecomeDayEffect effect) { super(effect); } @Override public BecomeDayEffect copy() { return new BecomeDayEffect(this); } @Override public boolean apply(Game game, Ability source) { if (!game.hasDayNight()) { game.setDaytime(true); return true; } return false; } }