/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.sets.magic2012; import java.util.UUID; import mage.Constants; import mage.Constants.CardType; import mage.Constants.Rarity; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.game.Game; import mage.game.combat.Combat; import mage.game.turn.CombatPhase; import mage.game.turn.TurnMod; import mage.target.Target; import mage.target.common.TargetOpponent; /** * * @author nantuko */ public class StonehornDignitary extends CardImpl { public StonehornDignitary(UUID ownerId) { super(ownerId, 37, "Stonehorn Dignitary", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{3}{W}"); this.expansionSetCode = "M12"; this.subtype.add("Rhino"); this.subtype.add("Soldier"); this.color.setWhite(true); this.power = new MageInt(1); this.toughness = new MageInt(4); // When Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase. Ability ability = new EntersBattlefieldTriggeredAbility(new SkipNextCombatEffect()); Target target = new TargetOpponent(); target.setRequired(true); ability.addTarget(target); this.addAbility(ability); } public StonehornDignitary(final StonehornDignitary card) { super(card); } @Override public StonehornDignitary copy() { return new StonehornDignitary(this); } } class SkipNextCombatEffect extends OneShotEffect { public SkipNextCombatEffect() { super(Constants.Outcome.Detriment); staticText = "target opponent skips his or her next combat phase"; } public SkipNextCombatEffect(SkipNextCombatEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { UUID targetId = source.getFirstTarget(); if (targetId != null) { game.getState().getTurnMods().add(new TurnMod(targetId, Constants.TurnPhase.COMBAT, null, true)); return true; } return false; } @Override public SkipNextCombatEffect copy() { return new SkipNextCombatEffect(); } }