/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.target; import java.io.Serializable; import java.util.List; import java.util.Set; import java.util.UUID; import mage.Constants.Outcome; import mage.Constants.Zone; import mage.abilities.Ability; import mage.filter.Filter; import mage.game.Game; /** * * @author BetaSteward_at_googlemail.com */ public interface Target extends Serializable { public boolean isChosen(); public boolean doneChosing(); public void clearChosen(); public boolean isNotTarget(); public void setNotTarget(boolean notTarget); // methods for targets public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game); public Set possibleTargets(UUID sourceId, UUID sourceControllerId, Game game); public boolean chooseTarget(Outcome outcome, UUID playerId, Ability source, Game game); public void addTarget(UUID id, Ability source, Game game); public void addTarget(UUID id, int amount, Ability source, Game game); public boolean canTarget(UUID id, Game game); public boolean canTarget(UUID id, Ability source, Game game); public boolean isLegal(Ability source, Game game); //methods for non-targets public boolean canChoose(UUID sourceControllerId, Game game); public Set possibleTargets(UUID sourceControllerId, Game game); public boolean choose(Outcome outcome, UUID playerId, UUID sourceId, Game game); public void add(UUID id, Game game); public void remove(UUID targetId); public String getMessage(); public String getTargetName(); public void setTargetName(String name); public String getTargetedName(Game game); public Zone getZone(); public int getTargetAmount(UUID targetId); public int getNumberOfTargets(); public int getMaxNumberOfTargets(); public List getTargets(); public Filter getFilter(); public boolean isRequired(); public void setRequired(boolean required); // public UUID getLastTarget(); public UUID getFirstTarget(); public Target copy(); }