package mage.game.command.planes; import mage.abilities.Ability; import mage.abilities.common.ActivateIfConditionActivatedAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.condition.common.IsStillOnPlaneCondition; import mage.abilities.condition.common.MainPhaseStackEmptyCondition; import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.decorator.ConditionalContinuousEffect; import mage.abilities.effects.Effect; import mage.abilities.effects.common.RollPlanarDieEffect; import mage.abilities.effects.common.continuous.BoostAllEffect; import mage.abilities.effects.common.continuous.GainAbilityTargetEffect; import mage.abilities.keyword.FlyingAbility; import mage.constants.Duration; import mage.constants.Planes; import mage.constants.TargetController; import mage.constants.Zone; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.Predicates; import mage.filter.predicate.mageobject.AbilityPredicate; import mage.game.command.Plane; import mage.target.Target; import mage.target.common.TargetCreaturePermanent; import mage.watchers.common.PlanarRollWatcher; import java.util.ArrayList; import java.util.List; /** * @author spjspj */ public class TheZephyrMazePlane extends Plane { private static final FilterCreaturePermanent filter1 = new FilterCreaturePermanent("creatures with flying"); private static final FilterCreaturePermanent filter2 = new FilterCreaturePermanent("creatures without flying"); static { filter1.add(new AbilityPredicate(FlyingAbility.class)); filter2.add(Predicates.not(new AbilityPredicate(FlyingAbility.class))); } private static final String flyingRule = "Creatures with flying get +2/+0"; private static final String walkingRule = "Creatures without flying get -2/-0"; public TheZephyrMazePlane() { this.setPlaneType(Planes.PLANE_THE_ZEPHYR_MAZE_FOG); this.setExpansionSetCodeForImage("PCA"); // Creatures with flying get +2/+0 // Creatures without flying get -2/+0 Ability ability = new SimpleStaticAbility(Zone.COMMAND, new ConditionalContinuousEffect( new BoostAllEffect(2, 0, Duration.WhileOnBattlefield, filter1, false), new IsStillOnPlaneCondition(this.getName()), flyingRule)); this.getAbilities().add(ability); Ability ability2 = new SimpleStaticAbility(Zone.COMMAND, new ConditionalContinuousEffect( new BoostAllEffect(-2, 0, Duration.WhileOnBattlefield, filter2, false), new IsStillOnPlaneCondition(this.getName()), walkingRule)); this.getAbilities().add(ability2); // Active player can roll the planar die: Whenever you roll {CHAOS}, target creature gains flying until end of turn Effect chaosEffect = new GainAbilityTargetEffect(FlyingAbility.getInstance(), Duration.EndOfTurn); Target chaosTarget = new TargetCreaturePermanent(0, 1); List chaosEffects = new ArrayList(); chaosEffects.add(chaosEffect); List chaosTargets = new ArrayList(); chaosTargets.add(chaosTarget); ActivateIfConditionActivatedAbility chaosAbility = new ActivateIfConditionActivatedAbility(Zone.COMMAND, new RollPlanarDieEffect(chaosEffects, chaosTargets), new GenericManaCost(0), MainPhaseStackEmptyCondition.instance); chaosAbility.addWatcher(new PlanarRollWatcher()); this.getAbilities().add(chaosAbility); chaosAbility.setMayActivate(TargetController.ANY); this.getAbilities().add(new SimpleStaticAbility(Zone.ALL, new PlanarDieRollCostIncreasingEffect(chaosAbility.getOriginalId()))); } }