/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.sets.commander; import java.util.UUID; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.Rarity; import mage.constants.Zone; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.common.AsEntersBattlefieldAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.PutTopCardOfLibraryIntoGraveTargetEffect; import mage.abilities.effects.common.continious.SetPowerToughnessSourceEffect; import mage.cards.CardImpl; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.TargetPlayer; import mage.target.targetpointer.FixedTarget; /** * * @author LevelX2 */ public class SewerNemesis extends CardImpl { public SewerNemesis(UUID ownerId) { super(ownerId, 98, "Sewer Nemesis", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{B}"); this.expansionSetCode = "CMD"; this.subtype.add("Horror"); this.color.setBlack(true); this.power = new MageInt(0); this.toughness = new MageInt(0); // As Sewer Nemesis enters the battlefield, choose a player. this.addAbility(new AsEntersBattlefieldAbility(new SewerNemesisChoosePlayerEffect())); // Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new CardsInTargetOpponentsGraveyardCount(), Duration.WhileOnBattlefield))); // Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard. this.addAbility(new SewerNemesisTriggeredAbility()); } public SewerNemesis(final SewerNemesis card) { super(card); } @Override public SewerNemesis copy() { return new SewerNemesis(this); } } class SewerNemesisChoosePlayerEffect extends OneShotEffect { public SewerNemesisChoosePlayerEffect() { super(Outcome.Detriment); this.staticText = "choose a player"; } public SewerNemesisChoosePlayerEffect(final SewerNemesisChoosePlayerEffect effect) { super(effect); } @Override public SewerNemesisChoosePlayerEffect copy() { return new SewerNemesisChoosePlayerEffect(this); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); Permanent permanent = game.getPermanent(source.getSourceId()); if (player != null && permanent != null) { TargetPlayer target = new TargetPlayer(); target.setRequired(true); if (player.choose(this.outcome, target, source.getSourceId(), game)) { Player chosenPlayer = game.getPlayer(target.getFirstTarget()); if (chosenPlayer != null) { game.informPlayers(permanent.getName() + ": " + player.getName() + " has chosen " + chosenPlayer.getName()); game.getState().setValue(permanent.getId() + "_player", target.getFirstTarget()); return true; } } } return false; } } class CardsInTargetOpponentsGraveyardCount implements DynamicValue { @Override public int calculate(Game game, Ability sourceAbility) { if (sourceAbility != null) { UUID playerId = (UUID) game.getState().getValue(sourceAbility.getSourceId() + "_player"); Player chosenPlayer = game.getPlayer(playerId); if (chosenPlayer != null) { return chosenPlayer.getGraveyard().size(); } } return 0; } @Override public DynamicValue copy() { return new CardsInTargetOpponentsGraveyardCount(); } @Override public String getMessage() { return "cards in the chosen player's graveyard"; } @Override public String toString() { return "1"; } } class SewerNemesisTriggeredAbility extends TriggeredAbilityImpl { public SewerNemesisTriggeredAbility() { super(Zone.BATTLEFIELD, new PutTopCardOfLibraryIntoGraveTargetEffect(1), false); } public SewerNemesisTriggeredAbility(final SewerNemesisTriggeredAbility ability) { super(ability); } @Override public boolean checkTrigger(GameEvent event, Game game) { // chosen player casts a spell if (event.getType() == GameEvent.EventType.SPELL_CAST) { UUID playerId = (UUID) game.getState().getValue(getSourceId() + "_player"); if (playerId.equals(event.getPlayerId())) { this.getEffects().get(0).setTargetPointer(new FixedTarget(playerId)); return true; } } return false; } @Override public String getRule() { return "Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard."; } @Override public SewerNemesisTriggeredAbility copy() { return new SewerNemesisTriggeredAbility(this); } }