package mage.game.tournament; import java.util.Collection; import java.util.Date; import java.util.List; import java.util.UUID; import mage.cards.ExpansionSet; import mage.cards.decks.Deck; import mage.game.draft.Draft; import mage.game.events.Listener; import mage.game.events.PlayerQueryEvent; import mage.game.events.TableEvent; import mage.game.result.ResultProtos.TourneyProto; import mage.players.Player; import mage.players.PlayerType; /** * * @author BetaSteward_at_googlemail.com */ public interface Tournament { UUID getId(); void addPlayer(Player player, PlayerType playerType); void removePlayer(UUID playerId); TournamentPlayer getPlayer(UUID playerId); Collection getPlayers(); Collection getRounds(); List getSets(); void updateResults(); void setBoosterInfo(String setInfo); /** * Gives back a String that shows the included sets (e.g. "3xRTR" or "1xDGM * 1xGTC 1xRTR") or cube name * * @return String */ String getBoosterInfo(); void submitDeck(UUID playerId, Deck deck); boolean updateDeck(UUID playerId, Deck deck); void autoSubmit(UUID playerId, Deck deck); boolean allJoined(); boolean isDoneConstructing(); void quit(UUID playerId); void leave(UUID playerId); void nextStep(); void addTableEventListener(Listener listener); void addPlayerQueryEventListener(Listener listener); void fireConstructEvent(UUID playerId); TournamentOptions getOptions(); // tournament times void setStartTime(); Date getStartTime(); Date getEndTime(); Date getStepStartTime(); void setStepStartTime(Date date); // tournament type TournamentType getTournamentType(); void setTournamentType(TournamentType tournamentType); // tournamentState String getTournamentState(); void setTournamentState(String tournamentState); int getNumberRounds(); void cleanUpOnTournamentEnd(); boolean isAbort(); void setAbort(boolean abort); void clearDraft(); Draft getDraft(); TourneyProto toProto(); }