package mage.abilities.common; import mage.MageObjectReference; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.Effect; import mage.constants.SetTargetPointer; import mage.constants.Zone; import mage.filter.StaticFilters; import mage.filter.common.FilterCreaturePermanent; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.ZoneChangeEvent; import mage.target.targetpointer.FixedTarget; public class DealtDamageAndDiedTriggeredAbility extends TriggeredAbilityImpl { private final FilterCreaturePermanent filter; protected SetTargetPointer setTargetPointer; public DealtDamageAndDiedTriggeredAbility(Effect effect) { this(effect, false); } public DealtDamageAndDiedTriggeredAbility(Effect effect, boolean optional) { this(effect, optional, StaticFilters.FILTER_PERMANENT_CREATURE); } public DealtDamageAndDiedTriggeredAbility(Effect effect, boolean optional, FilterCreaturePermanent filter) { this(effect, optional, filter, SetTargetPointer.PERMANENT); } public DealtDamageAndDiedTriggeredAbility(Effect effect, boolean optional, FilterCreaturePermanent filter, SetTargetPointer setTargetPointer) { super(Zone.ALL, effect, optional); this.filter = filter; this.setTargetPointer = setTargetPointer; } public DealtDamageAndDiedTriggeredAbility(final DealtDamageAndDiedTriggeredAbility ability) { super(ability); this.filter = ability.filter; this.setTargetPointer = ability.setTargetPointer; } @Override public DealtDamageAndDiedTriggeredAbility copy() { return new DealtDamageAndDiedTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.ZONE_CHANGE; } @Override public boolean checkTrigger(GameEvent event, Game game) { if (((ZoneChangeEvent) event).isDiesEvent()) { ZoneChangeEvent zEvent = (ZoneChangeEvent) event; if (filter.match(zEvent.getTarget(), game)) { boolean damageDealt = false; for (MageObjectReference mor : zEvent.getTarget().getDealtDamageByThisTurn()) { if (mor.refersTo(getSourceObject(game), game)) { damageDealt = true; break; } } if (damageDealt) { if(this.setTargetPointer == SetTargetPointer.PERMANENT) { for (Effect effect : getEffects()) { effect.setTargetPointer(new FixedTarget(event.getTargetId())); } } return true; } } } return false; } @Override public String getRule() { return "Whenever a " + filter.getMessage() + " dealt damage by {this} this turn dies, " + super.getRule(); } }