package mage.abilities.condition; import mage.abilities.Ability; import mage.game.Game; /** * The use of this class must be handled carefully because conditions don't * have a copy method, the condition state is kept when the effect or ability * is copied that uses the condition. * So if you use this class, you have to do it like in ConditionalContinuousEffect, * where always a new FixedCondition(condition.apply(...)) is used if a * LockedInCondition is given. * * Needs probably some redesign, don't like it the way it's done now. * * @author LevelX2 */ public class LockedInCondition implements Condition { private boolean conditionChecked = false; private boolean result; private final Condition condition; public LockedInCondition ( Condition condition ) { this.condition = condition; } /* * {@inheritDoc} */ @Override public boolean apply(Game game, Ability source) { if(!conditionChecked) { result = condition.apply(game, source); conditionChecked = true; } return result; } public Condition getBaseCondition() { return condition; } }