package mage.abilities.common; import mage.MageObject; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.Effect; import mage.cards.Card; import mage.constants.Zone; import mage.filter.FilterPermanent; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; import mage.target.targetpointer.FixedTarget; /** * @author LevelX2 */ public class TurnedFaceUpAllTriggeredAbility extends TriggeredAbilityImpl { private FilterPermanent filter; private boolean setTargetPointer; public TurnedFaceUpAllTriggeredAbility(Effect effect, FilterPermanent filter) { this(effect, filter, false); } public TurnedFaceUpAllTriggeredAbility(Effect effect, FilterPermanent filter, boolean setTargetPointer) { this(Zone.BATTLEFIELD, effect, filter, setTargetPointer, false); } public TurnedFaceUpAllTriggeredAbility(Zone zone, Effect effect, FilterPermanent filter, boolean setTargetPointer, boolean optional) { super(zone, effect, optional); // has to be set so the ability triggers if card itself is turn faced up this.setWorksFaceDown(true); this.filter = filter; this.setTargetPointer = setTargetPointer; setTriggerPhrase("Whenever " + filter.getMessage() + " is turned face up, "); } protected TurnedFaceUpAllTriggeredAbility(final TurnedFaceUpAllTriggeredAbility ability) { super(ability); this.setTargetPointer = ability.setTargetPointer; this.filter = ability.filter; } @Override public TurnedFaceUpAllTriggeredAbility copy() { return new TurnedFaceUpAllTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.TURNED_FACE_UP; } @Override public boolean checkTrigger(GameEvent event, Game game) { if (!event.getTargetId().equals(getSourceId())) { MageObject sourceObj = this.getSourceObject(game); if (sourceObj != null) { if (sourceObj instanceof Card && ((Card) sourceObj).isFaceDown(game)) { // if face down and it's not itself that is turned face up, it does not trigger return false; } } else { // Permanent is and was not on the battlefield return false; } } Permanent permanent = game.getPermanent(event.getTargetId()); if (filter.match(permanent, getControllerId(), this, game)) { if (setTargetPointer) { for (Effect effect : getEffects()) { effect.setTargetPointer(new FixedTarget(event.getTargetId(), game)); } } return true; } return false; } }