package mage.abilities.common; import mage.ApprovingObject; import mage.abilities.ActivatedAbilityImpl; import mage.abilities.effects.common.PassEffect; import mage.constants.Zone; import mage.game.Game; import java.util.UUID; /** * AI: fake ability to pass priority in game simulations * * @author BetaSteward_at_googlemail.com */ public class PassAbility extends ActivatedAbilityImpl { public PassAbility() { super(Zone.ALL, new PassEffect(), null); this.usesStack = false; } protected PassAbility(final PassAbility ability) { super(ability); } @Override public PassAbility copy() { return new PassAbility(this); } @Override public ActivationStatus canActivate(UUID playerId, Game game) { return new ActivationStatus(new ApprovingObject(this, game)); } @Override public String toString() { return "Pass"; } }