/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common.continious; import mage.Constants; import mage.Constants.Duration; import mage.Constants.Layer; import mage.Constants.Outcome; import mage.Constants.SubLayer; import mage.abilities.Ability; import mage.abilities.effects.ContinuousEffectImpl; import mage.game.Game; import mage.game.permanent.Permanent; import mage.game.permanent.token.Token; /** * * @author jeff */ public class BecomesCreatureAttachedEffect extends ContinuousEffectImpl { protected Token token; protected String type; public BecomesCreatureAttachedEffect(Token token, String text, Duration duration) { super(duration, Outcome.BecomeCreature); this.token = token; staticText = text; } public BecomesCreatureAttachedEffect(final BecomesCreatureAttachedEffect effect) { super(effect); this.token = effect.token.copy(); this.type = effect.type; } @Override public BecomesCreatureAttachedEffect copy() { return new BecomesCreatureAttachedEffect(this); } @Override public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) { Permanent enchantment = game.getPermanent(source.getSourceId()); if (enchantment != null) { Permanent permanent = game.getPermanent(enchantment.getAttachedTo()); if (permanent != null) { switch (layer) { case TypeChangingEffects_4: if (sublayer == SubLayer.NA) { if (token.getCardType().size() > 0) { for (Constants.CardType t : token.getCardType()) { if (!permanent.getCardType().contains(t)) { permanent.getCardType().add(t); } } } // commented out the removal of the subtypes because for the e.g. "Enchant Plains" enchantments it's needed else the enchantments goes to graveyard. // Is it needed for anything or can it be completely removed? // if ("".equals(type) || type == null) { // permanent.getSubtype().clear(); // } if (token.getSubtype().size() > 0) { permanent.getSubtype().addAll(token.getSubtype()); } } break; case ColorChangingEffects_5: if (sublayer == SubLayer.NA) { if (token.getColor().hasColor()) permanent.getColor().setColor(token.getColor()); } break; case AbilityAddingRemovingEffects_6: if (sublayer == SubLayer.NA) { if (token.getAbilities().size() > 0) { for (Ability ability: token.getAbilities()) { permanent.addAbility(ability, game); } } } break; case PTChangingEffects_7: if (sublayer == SubLayer.SetPT_7b) { int power = token.getPower().getValue(); int toughness = token.getToughness().getValue(); if (power != 0 && toughness != 0) { permanent.getPower().setValue(power); permanent.getToughness().setValue(toughness); } } } } return true; } return false; } @Override public boolean apply(Game game, Ability source) { return false; } @Override public boolean hasLayer(Layer layer) { return layer == Layer.PTChangingEffects_7 || layer == Layer.AbilityAddingRemovingEffects_6 || layer == Layer.ColorChangingEffects_5 || layer == Layer.TypeChangingEffects_4; } }