package mage.watchers.common; import java.util.HashMap; import java.util.Map; import java.util.Map.Entry; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.keyword.MiracleAbility; import mage.cards.Card; import mage.cards.Cards; import mage.cards.CardsImpl; import mage.constants.Outcome; import mage.constants.WatcherScope; import mage.game.Game; import mage.game.events.GameEvent; import mage.players.Player; import mage.watchers.Watcher; /** * Counts amount of cards drawn this turn by players. Asks players about Miracle * ability to be activated if it the first card drawn this turn. * * @author noxx */ public class MiracleWatcher extends Watcher { private final Map amountOfCardsDrawnThisTurn = new HashMap<>(); public MiracleWatcher() { super(WatcherScope.GAME); } @Override public void watch(GameEvent event, Game game) { if (event.getType() == GameEvent.EventType.UNTAP_STEP_PRE) { reset(); return; } // inital card draws do not trigger miracle so check that phase != null if (game.getPhase() != null && event.getType() == GameEvent.EventType.DREW_CARD) { UUID playerId = event.getPlayerId(); if (playerId != null) { Integer amount = 1 + amountOfCardsDrawnThisTurn.getOrDefault(playerId, 0); amountOfCardsDrawnThisTurn.put(playerId, amount); if (amount == 1) { checkMiracleAbility(event, game); } } } } private void checkMiracleAbility(GameEvent event, Game game) { Card card = game.getCard(event.getTargetId()); if (card != null) { for (Ability ability : card.getAbilities()) { if (ability instanceof MiracleAbility) { Player controller = game.getPlayer(ability.getControllerId()); if (controller != null) { Cards cards = new CardsImpl(card); controller.lookAtCards("Miracle", cards, game); if (controller.chooseUse(Outcome.Benefit, "Reveal " + card.getLogName() + " to be able to use Miracle?", ability, game)) { controller.revealCards("Miracle", cards, game); game.fireEvent(GameEvent.getEvent(GameEvent.EventType.MIRACLE_CARD_REVEALED, card.getId(), card.getId(), controller.getId())); break; } } } } } } @Override public void reset() { amountOfCardsDrawnThisTurn.clear(); } }