package mage.cards.q; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldAbility; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.common.delayed.OnLeaveReturnExiledToBattlefieldAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect; import mage.abilities.effects.common.EntersBattlefieldWithXCountersEffect; import mage.abilities.effects.common.ExileTargetEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.TargetController; import mage.counters.CounterType; import mage.filter.common.FilterNonlandPermanent; import mage.filter.predicate.permanent.ControllerPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.target.TargetPermanent; import mage.target.targetadjustment.TargetAdjuster; import mage.util.CardUtil; import java.util.UUID; /** * @author LevelX2 */ public final class QuarantineField extends CardImpl { public QuarantineField(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{X}{X}{W}{W}"); // Quarantine Field enters the battlefield with X isolation counters on it. this.addAbility(new EntersBattlefieldAbility(new EntersBattlefieldWithXCountersEffect(CounterType.ISOLATION.createInstance()))); // When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield. Ability ability = new EntersBattlefieldTriggeredAbility(new QuarantineFieldEffect(), false); ability.addEffect(new CreateDelayedTriggeredAbilityEffect(new OnLeaveReturnExiledToBattlefieldAbility())); ability.setTargetAdjuster(QuarantineFieldAdjuster.instance); this.addAbility(ability); } public QuarantineField(final QuarantineField card) { super(card); } @Override public QuarantineField copy() { return new QuarantineField(this); } } enum QuarantineFieldAdjuster implements TargetAdjuster { instance; @Override public void adjustTargets(Ability ability, Game game) { Permanent sourceObject = game.getPermanent(ability.getSourceId()); if (sourceObject != null) { int isolationCounters = sourceObject.getCounters(game).getCount(CounterType.ISOLATION); FilterNonlandPermanent filter = new FilterNonlandPermanent("up to " + isolationCounters + " nonland permanents controlled by an opponent"); filter.add(new ControllerPredicate(TargetController.OPPONENT)); ability.addTarget(new TargetPermanent(0, isolationCounters, filter, false)); } } } class QuarantineFieldEffect extends OneShotEffect { public QuarantineFieldEffect() { super(Outcome.Exile); this.staticText = "for each isolation counter on it, exile up to one target nonland permanent an opponent controls until {this} leaves the battlefield"; } public QuarantineFieldEffect(final QuarantineFieldEffect effect) { super(effect); } @Override public QuarantineFieldEffect copy() { return new QuarantineFieldEffect(this); } @Override public boolean apply(Game game, Ability source) { Permanent permanent = game.getPermanent(source.getSourceId()); // If the source permanent leaves the battlefield before its triggered ability resolves, // the targets won't be exiled. if (permanent != null) { return new ExileTargetEffect(CardUtil.getCardExileZoneId(game, source), permanent.getIdName()).apply(game, source); } return false; } }