package mage.abilities.keyword; import mage.MageObject; import mage.MageObjectReference; import mage.abilities.Ability; import mage.abilities.SpecialAction; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.common.BeginningOfUpkeepTriggeredAbility; import mage.abilities.condition.common.SuspendedCondition; import mage.abilities.costs.mana.ManaCost; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.costs.mana.VariableManaCost; import mage.abilities.decorator.ConditionalInterveningIfTriggeredAbility; import mage.abilities.effects.ContinuousEffect; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.counter.RemoveCounterSourceEffect; import mage.cards.Card; import mage.constants.*; import mage.counters.CounterType; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.targetpointer.FixedTarget; import java.util.ArrayList; import java.util.List; import java.util.UUID; /** * 502.59. Suspend *
* 502.59a Suspend is a keyword that represents three abilities. The first is a * static ability that functions while the card with suspend is in a player's * hand. The second and third are triggered abilities that function in the * removed-from-the-game zone. "Suspend N--[cost]" means "If you could play this * card from your hand, you may pay [cost] and remove it from the game with N * time counters on it. This is a special action that doesn't use the stack," * and "At the beginning of your upkeep, if this card is suspended, remove a * time counter from it," and "When the last time counter is removed from this * card, if it's removed from the game, play it without paying its mana cost if * able. If you can't, it remains removed from the game. If you play it this way * and it's a creature, it gains haste until you lose control of it." *
* 502.59b A card is "suspended" if it's in the removed-from-the-game zone, has * suspend, and has a time counter on it. *
* 502.59c Playing a spell as an effect of its suspend ability follows the rules * for paying alternative costs in rules 409.1b and 409.1f-h. *
* The phrase "if you could play this card from your hand" checks only for * timing restrictions and permissions. This includes both what's inherent in * the card's type (for example, if the card with suspend is a creature, it must * be your main phase and the stack must be empty) and what's imposed by other * abilities, such as flash or Meddling Mage's ability. Whether you could * actually follow all steps in playing the card is irrelevant. If the card is * impossible to play due to a lack of legal targets or an unpayable mana cost, * for example, it may still be removed from the game with suspend. *
* Removing a card from the game with its suspend ability is not playing that * card. This action doesn't use the stack and can't be responded to. *
* If a spell with suspend has targets, the targets are chosen when the spell is * played, not when it's removed from the game. *
* If the first triggered ability of suspend is countered, no time counter is * removed. The ability will trigger again during its owner's next upkeep. *
* When the last time counter is removed from a suspended card, the second * triggered ability of suspend will trigger. It doesn't matter why the time * counter was removed or whose effect removed it. (The _Time Spiral_ reminder * text is misleading on this point.) *
* If the second triggered ability of suspend is countered, the card can't be * played. It remains in the removed-from-the-game zone without any time * counters on it for the rest of the game, and it's no longer considered * suspended. *
* If the second triggered ability of suspend resolves, the card's owner must * play the spell if possible, even if that player doesn't want to. Normal * timing considerations for the spell are ignored (for example, if the * suspended card is a creature and this ability resolves during your upkeep, * you're able to play the card), but other play restrictions are not ignored. *
* If the second triggered ability of suspend resolves and the suspended card * can't be played due to a lack of legal targets or a play restriction, for * example, it remains in the removed-from-the-game zone without any time * counters on it for the rest of the game, and it's no longer considered * suspended. *
* As the second triggered ability of suspend resolves, if playing the suspended * card involves an additional cost, the card's owner must pay that cost if * able. If they can't, the card remains removed from the game. If the * additional cost includes mana, the situation is more complex. If the player * has enough mana in their mana pool to pay the cost, that player must do so. * If the player can't possibly pay the cost, the card remains removed from the * game. However, if the player has the means to produce enough mana to pay the * cost, then they have a choice: The player may play the spell, produce mana, * and pay the cost. Or the player may choose to play no mana abilities, thus * making the card impossible to play because the additional mana can't be paid. *
* A creature played via suspend comes into play with haste. It still has haste
* after the first turn it's in play as long as the same player controls it. As
* soon as another player takes control of it, it loses haste.
*
* @author LevelX2
*/
public class SuspendAbility extends SpecialAction {
private String ruleText;
private boolean gainedTemporary;
/**
* Gives the card the SuspendAbility
*
* @param suspend - amount of time counters, if Integer.MAX_VALUE is set
* there will be {X} costs and X counters added
* @param cost - null is used for temporary gained suspend ability
* @param card - card that has the suspend ability
*/
public SuspendAbility(int suspend, ManaCost cost, Card card) {
this(suspend, cost, card, false);
}
public SuspendAbility(int suspend, ManaCost cost, Card card, boolean shortRule) {
super(Zone.HAND);
this.addCost(cost);
this.addEffect(new SuspendExileEffect(suspend));
this.usesStack = false;
if (suspend == Integer.MAX_VALUE) {
VariableManaCost xCosts = new VariableManaCost();
xCosts.setMinX(1);
this.addManaCost(xCosts);
cost = new ManaCostsImpl("{X}" + cost.getText());
}
StringBuilder sb = new StringBuilder("Suspend ");
if (cost != null) {
sb.append(suspend == Integer.MAX_VALUE ? "X" : suspend).append("—").append(cost.getText()).append(suspend
== Integer.MAX_VALUE ? ". X can't be 0" : "");
if (!shortRule) {
sb.append(" (Rather than cast this card from your hand, pay ")
.append(cost.getText())
.append(" and exile it with ")
.append((suspend == 1 ? "a time counter" : (suspend == Integer.MAX_VALUE
? "X time counters" : suspend + " time counters")))
.append(" on it.")
.append(" At the beginning of your upkeep, remove a time counter. "
+ "When the last is removed, cast it without paying its mana cost.")
.append(card.isCreature() ? " If you play it this way and it's a creature, "
+ "it gains haste until you lose control of it." : "")
.append(")");
}
if (card.getManaCost().isEmpty()) {
setRuleAtTheTop(true);
}
addSubAbility(new SuspendBeginningOfUpkeepInterveningIfTriggeredAbility());
addSubAbility(new SuspendPlayCardAbility());
}
ruleText = sb.toString();
}
/**
* Adds suspend to a card that does not have it regularly e.g. Epochrasite
* or added by Jhoira of the Ghitu
*
* @param card
* @param source
* @param game
*/
public static void addSuspendTemporaryToCard(Card card, Ability source, Game game) {
SuspendAbility ability = new SuspendAbility(0, null, card, false);
ability.setSourceId(card.getId());
ability.setControllerId(card.getOwnerId());
game.getState().addOtherAbility(card, ability);
SuspendBeginningOfUpkeepInterveningIfTriggeredAbility ability1 =
new SuspendBeginningOfUpkeepInterveningIfTriggeredAbility();
ability1.setSourceId(card.getId());
ability1.setControllerId(card.getOwnerId());
game.getState().addOtherAbility(card, ability1);
game.getState().addAbility(ability1, source.getSourceId(), card);
SuspendPlayCardAbility ability2 = new SuspendPlayCardAbility();
ability2.setSourceId(card.getId());
ability2.setControllerId(card.getOwnerId());
game.getState().addOtherAbility(card, ability2);
game.getState().addAbility(ability2, source.getSourceId(), card);
}
public static UUID getSuspendExileId(UUID controllerId, Game game) {
UUID exileId = (UUID) game.getState().getValue("SuspendExileId" + controllerId.toString());
if (exileId == null) {
exileId = UUID.randomUUID();
game.getState().setValue("SuspendExileId" + controllerId.toString(), exileId);
}
return exileId;
}
public SuspendAbility(SuspendAbility ability) {
super(ability);
this.ruleText = ability.getRule();
this.gainedTemporary = ability.gainedTemporary;
}
@Override
public ActivationStatus canActivate(UUID playerId, Game game) {
if (game.getState().getZone(getSourceId()) != Zone.HAND) {
// Supend can only be activated from hand
return ActivationStatus.getFalse();
}
MageObject object = game.getObject(sourceId);
return new ActivationStatus(object.isInstant()
|| object.hasAbility(FlashAbility.getInstance(), game)
|| null != game.getContinuousEffects().asThough(sourceId,
AsThoughEffectType.CAST_AS_INSTANT, this, playerId, game)
|| game.canPlaySorcery(playerId), null);
}
@Override
public String getRule() {
return ruleText;
}
public boolean isGainedTemporary() {
return gainedTemporary;
}
@Override
public SuspendAbility copy() {
return new SuspendAbility(this);
}
}
class SuspendExileEffect extends OneShotEffect {
private int suspend;
public SuspendExileEffect(int suspend) {
super(Outcome.PutCardInPlay);
this.staticText = new StringBuilder("Suspend ").append(suspend
== Integer.MAX_VALUE ? "X" : suspend).toString();
this.suspend = suspend;
}
public SuspendExileEffect(final SuspendExileEffect effect) {
super(effect);
this.suspend = effect.suspend;
}
@Override
public SuspendExileEffect copy() {
return new SuspendExileEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Card card = game.getCard(source.getSourceId());
Player controller = game.getPlayer(source.getControllerId());
if (card != null && controller != null) {
UUID exileId = SuspendAbility.getSuspendExileId(controller.getId(), game);
if (controller.moveCardToExileWithInfo(card, exileId, "Suspended cards of "
+ controller.getName(), source.getSourceId(), game, Zone.HAND, true)) {
if (suspend == Integer.MAX_VALUE) {
suspend = source.getManaCostsToPay().getX();
}
card.addCounters(CounterType.TIME.createInstance(suspend), source, game);
if (!game.isSimulation()) {
game.informPlayers(controller.getLogName() + " suspends (" + suspend + ") " + card.getLogName());
}
return true;
}
}
return false;
}
}
class SuspendPlayCardAbility extends TriggeredAbilityImpl {
public SuspendPlayCardAbility() {
super(Zone.EXILED, new SuspendPlayCardEffect());
setRuleVisible(false);
}
public SuspendPlayCardAbility(SuspendPlayCardAbility ability) {
super(ability);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.COUNTER_REMOVED;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getTargetId().equals(getSourceId())) {
Card card = game.getCard(getSourceId());
return card != null
&& game.getState().getZone(card.getId()) == Zone.EXILED
&& card.getCounters(game).getCount(CounterType.TIME) == 0;
}
return false;
}
@Override
public String getRule() {
return "When the last time counter is removed from this card ({this}), if it's removed from the game, " + super.getRule();
}
@Override
public SuspendPlayCardAbility copy() {
return new SuspendPlayCardAbility(this);
}
}
class SuspendPlayCardEffect extends OneShotEffect {
public SuspendPlayCardEffect() {
super(Outcome.PlayForFree);
this.staticText = "play it without paying its mana cost if able. If you can't, it remains removed from the game";
}
public SuspendPlayCardEffect(final SuspendPlayCardEffect effect) {
super(effect);
}
@Override
public SuspendPlayCardEffect copy() {
return new SuspendPlayCardEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
Card card = game.getCard(source.getSourceId());
if (player != null && card != null) {
// remove temporary suspend ability (used e.g. for Epochrasite)
// TODO: isGainedTemporary is not set or use in other places, so it can be deleted?!
List