package mage.abilities.keyword;
import java.util.ArrayList;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.SunburstCount;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.constants.Outcome;
import mage.counters.Counter;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author Plopman
*/
public class SunburstAbility extends EntersBattlefieldAbility {
private static final String ruleCreature = "Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)";
private static final String ruleNonCreature = "Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)";
private boolean isCreature;
public SunburstAbility(Card card) {
super(new SunburstEffect(), "");
isCreature = card.isCreature();
}
public SunburstAbility(final SunburstAbility ability) {
super(ability);
this.isCreature = ability.isCreature;
}
@Override
public EntersBattlefieldAbility copy() {
return new SunburstAbility(this);
}
@Override
public String getRule() {
return isCreature ? ruleCreature : ruleNonCreature;
}
}
class SunburstEffect extends OneShotEffect {
private static final DynamicValue amount = SunburstCount.instance;
public SunburstEffect() {
super(Outcome.Benefit);
staticText = "Sunburst";
}
public SunburstEffect(final SunburstEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanentEntering(source.getSourceId());
if (permanent != null) {
Counter counter;
if (permanent.isCreature()) {
counter = CounterType.P1P1.createInstance(amount.calculate(game, source, this));
} else {
counter = CounterType.CHARGE.createInstance(amount.calculate(game, source, this));
}
if (counter != null) {
ArrayList appliedEffects = (ArrayList) this.getValue("appliedEffects"); // the basic event is the EntersBattlefieldEvent, so use already applied replacement effects from that event
permanent.addCounters(counter, source, game, appliedEffects);
if (!game.isSimulation()) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
game.informPlayers(player.getLogName() + " puts " + counter.getCount() + ' ' + counter.getName() + " counter on " + permanent.getName());
}
}
}
}
return true;
}
@Override
public SunburstEffect copy() {
return new SunburstEffect(this);
}
}