package mage.abilities.common; import java.util.HashSet; import java.util.Set; import java.util.UUID; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.Effect; import mage.constants.Zone; import mage.game.Game; import mage.game.events.DamagedPlayerEvent; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; import mage.target.targetpointer.FixedTarget; /** * * @author LevelX2 */ public class ControlledCreaturesDealCombatDamagePlayerTriggeredAbility extends TriggeredAbilityImpl { private Set damagedPlayerIds = new HashSet<>(); private boolean setTargetPointer; public ControlledCreaturesDealCombatDamagePlayerTriggeredAbility(Effect effect) { this(Zone.BATTLEFIELD, effect); } public ControlledCreaturesDealCombatDamagePlayerTriggeredAbility(Zone zone, Effect effect) { this(zone, effect, false); } public ControlledCreaturesDealCombatDamagePlayerTriggeredAbility(Zone zone, Effect effect, boolean setTargetPointer) { super(zone, effect, false); this.setTargetPointer = setTargetPointer; } public ControlledCreaturesDealCombatDamagePlayerTriggeredAbility(final ControlledCreaturesDealCombatDamagePlayerTriggeredAbility ability) { super(ability); this.damagedPlayerIds = new HashSet<>(); } @Override public ControlledCreaturesDealCombatDamagePlayerTriggeredAbility copy() { return new ControlledCreaturesDealCombatDamagePlayerTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.DAMAGED_PLAYER || event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_PRIORITY || event.getType() == GameEvent.EventType.ZONE_CHANGE; } @Override public boolean checkTrigger(GameEvent event, Game game) { if (event.getType() == GameEvent.EventType.DAMAGED_PLAYER) { DamagedPlayerEvent damageEvent = (DamagedPlayerEvent) event; Permanent p = game.getPermanent(event.getSourceId()); if (damageEvent.isCombatDamage() && p != null && p.isControlledBy(this.getControllerId()) && !damagedPlayerIds.contains(event.getPlayerId())) { damagedPlayerIds.add(event.getPlayerId()); if (setTargetPointer) { for (Effect effect : this.getEffects()) { effect.setTargetPointer(new FixedTarget(event.getPlayerId())); } } return true; } } if (event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_PRIORITY || (event.getType() == GameEvent.EventType.ZONE_CHANGE && event.getTargetId().equals(getSourceId()))) { damagedPlayerIds.clear(); } return false; } @Override public String getRule() { return "Whenever one or more creatures you control deal combat damage to a player, " + super.getRule(); } }